Diffrence between resolving vector to components and find projections

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Homework Help Overview

The discussion revolves around the concepts of resolving vectors into components and finding projections onto axes, particularly in contexts beyond the standard X and Y axes. Participants explore the mathematical principles involved, including the use of the parallelogram method and the dot product.

Discussion Character

  • Conceptual clarification, Assumption checking

Approaches and Questions Raised

  • Participants question the distinction between resolving a vector into components and finding projections, noting that the nature of the components may depend on the chosen directions. Some express confusion about how modifications to one direction affect others.

Discussion Status

There is an ongoing exploration of the differences between projections and components, with some participants providing insights into how projections are independent of other vectors, while resolving components requires a set of directions. The conversation reflects a mix of understanding and uncertainty.

Contextual Notes

Participants are considering the implications of using non-orthogonal directions for resolving vectors, which may complicate the relationship between components and projections. There is a recognition of the need for clarity in definitions and the mathematical relationships involved.

Mohmmad Maaitah
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Homework Statement
Resolve to components / Determine magnitude of projections
Relevant Equations
Dot product
I don't get what is the difference when I am asked to re-solve components and find projections to axes other than the Y and X
I know that the parallelogram works for the first one and the dot product for the second but what's the diffrence!
IMG_20230917_143410_282.jpg
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Mohmmad Maaitah said:
Homework Statement: Resolve to components / Determine magnitude of projections
Relevant Equations: Dot product

I don't get what is the difference when I am asked to re-solve components and find projections to axes other than the Y and X
I know that the parallelogram works for the first one and the dot product for the second but what's the diffrence!
View attachment 332081View attachment 332082
If you resolve a vector ##\vec w## into components ##\vec u, \vec v## then ##\vec w=\vec u+\vec v##.
Those components will only be the projections of ##\vec w## onto ##\hat u, \hat v## if ##\vec u## and ##\vec v## are orthogonal.

Writing ##\vec u=u\hat u## etc. and ##\lambda=\hat u\cdot\hat v##,
##\vec w=u\hat u+v\hat v##
##\vec w\cdot\hat u=u+v\lambda##
etc., whence
##v=\frac{\vec w\cdot\hat v-\vec w\cdot\hat u\lambda}{1-\lambda^2}##.
 
Last edited:
haruspex said:
If you resolve a vector ##\vec w## into components ##\vec u, \vec v## then ##\vec w=\vec u+\vec v##.
Those components will only be the projections of ##\vec w## onto ##\hat u, \hat v## if ##\vec u## and ##\vec v## are orthogonal.

Writing ##\vec u=u\hat u## etc. and ##\lambda=\hat u\cdot\hat v##,
##\vec w=u\hat u+v\hat v##
##\vec w\cdot\hat u=u+v\lambda##
etc., whence
I still don't get the diffrence between projection and force component.
 
Mohmmad Maaitah said:
I still don't get the diffrence between projection and force component.
The projection of one vector on another depends only on those two vectors. It is unaffected by any other vectors under consideration.
If you are resolving into components then you need a set of directions to resolve into, ##\hat u_i##, and the coefficient to use in one direction depends on the whole set of directions. If you modify ##\hat u_1## then you may find the magnitude of the component in the ##\hat u_2## direction changes.
 
I get it thank you sir!
haruspex said:
The projection of one vector on another depends only on those two vectors. It is unaffected by any other vectors under consideration.
If you are resolving into components then you need a set of directions to resolve into, ##\hat u_i##, and the coefficient to use in one direction depends on the whole set of directions. If you modify ##\hat u_1## then you may find the magnitude of the component in the ##\hat u_2## direction changes.
 

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