Discover the Formula for Calculating Ballistic Range over Uneven Terrain

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Calculating the range of a projectile over uneven terrain is complex due to the variability of ground surfaces. There is no universal formula for this scenario, as the ground can be represented by various functions that complicate the intersection calculations. A suggested approach involves determining the first intersection point of the projectile's trajectory with the ground surface. For simplified calculations, ignoring air resistance and assuming constant acceleration can lead to a basic formula for range based on launch angle, initial height, and velocity. Understanding these principles is crucial for accurately predicting projectile behavior over non-flat ground.
Unredeemed
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Hello,
I completely understand the mathematics behind finding the range of a projectile flying over flat ground. But I cannot find a reliable formula for the projectiles range if it is flying over non-flat ground. If someone knows the correct formula and could perhaps explain why it works, it would be most appreciated!
 
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Unredeemed said:
I completely understand the mathematics behind finding the range of a projectile flying over flat ground. [...]

To "completely understand..." would imply that you know how to construct the trajectory of the projectile.

Unredeemed said:
[...] But I cannot find a reliable formula for the projectiles range if it is flying over non-flat ground. If someone knows the correct formula and could perhaps explain why it works, it would be most appreciated!

Simple -- just compute the first intersection of the projectile trajectory and ground surface :)

Having said that, it is clear there can be no "correct formula" in general case, because the ground surface may be any kind of function, such that there is no analytical way to compute the intersection.

--
Chusslove Illich (Часлав Илић)
 
Unredeemed said:
Hello,
I completely understand the mathematics behind finding the range of a projectile flying over flat ground. But I cannot find a reliable formula for the projectiles range if it is flying over non-flat ground. If someone knows the correct formula and could perhaps explain why it works, it would be most appreciated!

Assuming air resistance is ignored, and you have constant acceleration...

x(t) = v\cos(\theta)t

y(t) = y_0 + v\sin(\theta)t - \frac{1}{2}gt^2

which gives the range (after some algebraic manipulation),

d = \frac{v\cos(\theta)}{g} \cdot [v\sin(\theta) + \sqrt{[v\sin(\theta)]^2 + 2gy_0}]

where,

\theta is the launch angle
y_0 is the initial launch height
v is the launch velocity
d is the horizontal distance the projectile will travel (i.e. the range)

CS
 
thanks guys, that helps a lot!
 
Had my central air system checked when it sortta wasn't working. I guess I hadn't replaced the filter. Guy suggested I might want to get a UV filter accessory. He said it would "kill bugs and particulates". I know UV can kill the former, not sure how he thinks it's gonna murder the latter. Now I'm finding out there's more than one type of UV filter: one for the air flow and one for the coil. He was suggesting we might get one for the air flow, but now we'll have to change the bulb...

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