Euler Angles - Why Post Multiplication

Click For Summary
SUMMARY

The discussion focuses on the application of Euler angles in rotation matrices, specifically addressing the post-multiplication of rotation matrices when dealing with mobile axes. Participants clarify that the transformation of a mobile frame can be expressed through a series of rotations about fixed axes, resulting in the equation RZ(t3) * RY(t2) * RX(t1). This method contrasts with the pre-multiplication used for fixed axes, emphasizing the importance of understanding the order of operations in linear algebra and its relation to matrix transformations.

PREREQUISITES
  • Understanding of rotation matrices in 3D space
  • Familiarity with Euler angles and their application in kinematics
  • Basic knowledge of linear algebra concepts, including matrix multiplication
  • Experience with fixed and mobile coordinate frames in robotics
NEXT STEPS
  • Study the derivation of rotation matrices for fixed axes in 3D transformations
  • Learn about the application of Euler angles in industrial robot kinematics
  • Explore the relationship between rotation matrices and linear transformations in linear algebra
  • Investigate the implications of post-multiplication versus pre-multiplication in matrix operations
USEFUL FOR

Robotics engineers, computer graphics developers, and students of linear algebra seeking to understand the application of Euler angles in 3D transformations and their implications in kinematics.

phiby
Messages
74
Reaction score
0
Normally with column vectors, we premultiply rotation matrices if the angles are with respect to fixed axis.

Why then do we post multiply if the angles are Euler Angles, angles with respect to the mobile axis?
 
Physics news on Phys.org
phiby said:
Normally with column vectors, we premultiply rotation matrices if the angles are with respect to fixed axis.

Why then do we post multiply if the angles are Euler Angles, angles with respect to the mobile axis?

Hey phiby.

Could you give an example (in terms of the rotation matrices)?

The answer I would give is basically going to do with using the order of composition to see what happens in what order and then look at each composition uniquely and then the compositions in the order they are in.

This is also the basic way you can understand what a matrix is actually doing in the way that finding the inverse relates to finding a series of matrices that you premultiply by which gives a series of compositions that represent the 'row operations' you were taught when you did the first linear algebra course (i.e. Gaussian elimination).

The nature of these row-reduction matrices have the same kind of interpretation as compositions of general matrices and based on these you can follow step by step what the matrix is actually doing for each scale and translation.
 
chiro said:
Hey phiby.

Could you give an example (in terms of the rotation matrices)?

You have a Fixed Frame with Axis XYZ & Mobile Frame with Axis xyz.

Both the frames have the same origin. To describe the mobile frame, you could use 3 rotations about Fixed axis as t1 about X, t2 about Y, t3 about Z?
Now, the rotation of the mobile axis is RZ(t3) * RY(t2) * RX(t1)

or through zyx euler angles, i.e. t1 about z, t2 about y' and t1 about x".
(y' is the mobile y-axis after t1 rotation about z, x" is the mobile x-axis after the first 2 rotations)

This works out to be the same as the first matrix.
 
Anybody have any idea about it.
Basically, you have 2 frames who share the same origin, but axes are oriented differently. You want to describe the position and orientation of the 2nd frame with respect to the first.

Let the 1st frame have axis X, Y, Z
Let 2nd frame have axis x, y, z

To describe frame 2 in terms or frame 1, you start with both frames very fully coincident at the beginning (i.e. even in orientation).

Then
- you rotate frame 2 by t1 about X - Rx(t1)
- you rotate frame 2 by t2 about Y - Ry(t2)
- you rotate frame 2 by t3 about Z - Rz(t2)

So new orientation of frame 2 is given by

Rz(t3) * Ry(t2) * Rx(t1)

(Obviously, you pre-multiply the 1st matrix by the 2nd. And the premultiply the result with the 3rd matrix)

2nd way of describing it is by Euler angles - i.e. you rotate the 2nd frame about one of it's own axis (x or y or z), instead of (X, Y or Z)

- rotate frame 2 by t3 about x - (y becomes y' & z becomes z')
- rotate frame 2 by t2 about y' - (x becomes x' & z becomes z'')
- rotate frame 2 by t1 about z" - (x' becomes x'' & y becomes y")

Now this transform is described again by
Rz(t3) * Ry(t2) * Rx(t1)

I want to know how is this 2nd transform derived?

I know how the first one is derived because I know how to find the rotation matrix for rotating a point about about a fixed axis. And I know that if you are working with column vectors (for the point), you premultiply the 1st rotation matrix by the 2nd rotation matrix.

However, I am not able to grok, how you write the transformation matrices for the 2nd case.

Basically, this is used in Industrial Robot Kinematics. Should I not be posting this in the math sub forum - is some other sub-forum the right place for this question?
 

Similar threads

  • · Replies 1 ·
Replies
1
Views
2K
  • · Replies 1 ·
Replies
1
Views
2K
  • · Replies 1 ·
Replies
1
Views
3K
  • · Replies 3 ·
Replies
3
Views
3K
Replies
2
Views
6K
  • · Replies 1 ·
Replies
1
Views
2K
  • · Replies 1 ·
Replies
1
Views
1K
  • · Replies 1 ·
Replies
1
Views
2K
  • · Replies 18 ·
Replies
18
Views
2K
  • · Replies 1 ·
Replies
1
Views
1K