Ferris Wheel Physics Problem: Finding the Landing Spot for Dropped Keys

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Homework Help Overview

The problem involves a passenger on a ferris wheel dropping keys at the 10 o'clock position while ascending. The context includes understanding projectile motion and the geometry of the situation, with specific details about the ferris wheel's radius and height above ground.

Discussion Character

  • Exploratory, Conceptual clarification, Mathematical reasoning, Assumption checking

Approaches and Questions Raised

  • Participants discuss the setup of the problem, including the use of angles and the determination of initial velocity components. There are attempts to clarify the calculation of velocity and the relationship between the radius and the position of the keys when dropped.

Discussion Status

Participants are actively engaging with the problem, questioning assumptions about angles and initial velocity. Some guidance has been offered regarding the calculation of velocity and the nature of projectile motion, but there is no explicit consensus on the correct approach or values yet.

Contextual Notes

There are discussions about the correct interpretation of angles related to the position of the keys and the need for accurate calculations of velocity components. Some participants express uncertainty about their calculations and the formulas being used.

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Homework Statement


A passenger on the ferris wheel described in problem 18 (Problem 18: Fairgoers ride a Ferris wheel with a radius of 5.00m The wheel completes one revolution every 32.0s) drops his keys when he is on he way up and at the 10 o'clock position. Where do the keys land relative to the base of the ride?

Also: the diagram reveals the ferris wheel is 1.75m above the ground, and the center of the wheel is = base of the ride.

Homework Equations


all projectile motion equations


The Attempt at a Solution



I found the solution to be 58.0cm but I am pretty sure i didn't do it right. my steps were
1)Setup a diagram using the ten o'clock position to be 30degrees with a hypotenuse of 5m.
2)Found dx
3)t=(1/12)<rotation of wheel*(32s)<How long for the whole wheel to rotate
4) Found Vox
5) Found Voy
6) Used Voy in y(t) equation, where y(t)=0, gave me a quadratic i solved for t=3.44s (Supposing 0 = ground)
7) found x(3.44)
8) Subtracted the distance from center of the wheel from the radius

=58.0cm to the right of the base.

My intuition tells me i did something wrong at the start. My teacher told me today, the radius vector is perpinduclar to the Vo vector, so i think i can use that with pythag to find Vo somehow, any insight?
 
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How did you obtain your current v0? I don't see it in your procedure.

I don't think you can obtain v0x and v0y without that.
 
i used dx and dy (part 2) divided by t(part 3) to find Vo, which I'm pretty sure is wrong
 
There's a simple way for getting v0

You know the time it takes for a revolution.

v=d/t

Can you figure out the distance it travels in one revolution?
 
C=2(pie)r^2

C=50(pie) m.

V=50(pie)/32s

V=?
... this gives me velocity, a ferris wheel would have constant velocity but changing acceleration, due to the change in direction. Therefore if it has constant velocity, unless the wheel was at rest, this V value we just found is Vo?
 
Check your circumference formula first. ;P

About your other question, though the velocity vector of the person in the ferris wheel is constantly changing direction, at the instant the coin is released it is no longer moving in a circle and will behave as a projectile.

In short, this V you obtained (once you correct your formula) is V0 for the purpose of projectile motion.
 
Ok that makes sense, one more thing, can we assume that a clock at 10 o'clock, has an angle of 150degrees from standard position? Seeing as how from 9-12 forms a right angle with three angles in between
 
basically now i just want to make sure i have the right angle for Vo, i think it's 60 degrees, using basic geometric properties but can anyone double check this?
 
bump, anyone know the initial angle for Vo?
 
  • #10
60 sounds right.
 
  • #11
new question about this question

I am currently working on this exact same question. I have my Vo but am really unsure what needs to be done to get Vox and Voy.
 

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