Finding when a projectile has a certain angle with the horizontal

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Jacobpm64
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Homework Statement


If a projectile is fired from the origin of the coordinate system with an initial velocity [tex]v_0[/tex] and in a direction making an angle [tex]\alpha[/tex] with the horizontal, calculate the time required for the projectile to cross a line passing through the origin and making an angle [tex]\beta < \alpha[/tex] with the horizontal.


Homework Equations


[tex]\mathbf{F} = m \mathbf{\ddot{r}}[/tex]

[tex]tan(\theta) = \frac{y}{x}[/tex]


The Attempt at a Solution


So, here I go. First, I treated the x-direction and y-direction separately.

x-direction
I know that there is no acceleration in the x-direction so,

[tex]\ddot{x} = 0[/tex]

Assuming that [tex]x = y = 0[/tex] at [tex]t = 0[/tex] because the projectile is fired from the origin, we get (by integrating)
[tex]\dot{x} = v_{0} cos(\alpha)[/tex]

[tex]x = v_{0} t cos(\alpha)[/tex]

y-direction
We only have one acceleration in the y-direction (gravity).

[tex]\ddot{y} = -g[/tex]

By integrating , we get:

[tex]\dot{y} = -gt + v_{0} sin(\alpha)[/tex]

[tex]y = \frac{-gt^2}{2} + v_{0} t sin(\alpha)[/tex]



Now is where my confusion starts. I suppose I need to solve something of the form [tex]arctan(\frac{y}{x}) < \alpha[/tex] for [tex]t[/tex].

When substituting for [tex]y[/tex] and [tex]x[/tex] and doing some algebra, I get:

[tex]arctan(\frac{2v_{0}sin(\alpha) - gt}{2v_{0}cos(\alpha)}) < \alpha[/tex]

Is there any way to solve this for [tex]t[/tex]? Or, is there another way of working this problem that I am not seeing?

It's been quite a long time since I've worked with mechanics, and this is my first upper-level mechanics course, so I don't really know what I'm dealing with here.

Any help is appreciated. Thanks in advance.
 
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Wow, It's amazing how a senior math major can overlook simple things when he's afraid.

So, that gives [tex]t > 0[/tex]? I guess that makes sense actually. I kinda sketched the graphs of a bunch of projectile motions, and as long as they're concave down (which should always be the case assuming gravity) then the largest angle with respect to the horizontal is infact [tex]\alpha[/tex] at [tex]t = 0[/tex], and any angle when [tex]t > 0[/tex] is less than [tex]\alpha[/tex]. Does this sound like a good answer?

"When [tex]t > 0[/tex]."
 
It's probably much easier if you take your [tex]+x[/tex] axis along the line through the origin inclined to the horizontal at the given angle [tex]\beta[/tex] and the [tex]+y[/tex] axis perpendicular to it, like in the figure.

Then, we have the acceleration components:
[tex]a_x=-g\sin\beta,\quad a_y=-g\cos\beta[/tex]
and the initial velocity components:
[tex]v_{0x}=v_0\cos(\alpha-\beta),\quad v_{0y}=v_0\sin(\alpha-\beta)[/tex]
We require the time interval between the points where it crosses the x-axis. Obviously, it will be the same time during which the y coordinate returns to zero. Now the y coordinate of the particle
[tex]y=v_{0y}t+\dfrac{1}{2}a_yt^2[/tex]
So [tex]y=0[/tex] imply
[tex]v_{0y}t+\dfrac{1}{2}a_yt^2=0[/tex]
the roots of which are
[tex]t_1=0,\quad t_2=-\dfrac{2v_{0y}}{a_y}=-\dfrac{2v_0\sin(\alpha-\beta)}{-g\cos\beta}=\dfrac{2v_0\sin(\alpha-\beta)}{g\cos\beta}[/tex]
The required time is same as t2.
Hence, the answer: [tex]\boxed{\dfrac{2v_0\sin(\alpha-\beta)}{g\cos\beta}}[/tex]
 

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It's interesting how simple a problem becomes when you just change the coordinate system.

Thanks a lot!