Given a vector, how to compute orthogonal plane

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Discussion Overview

The discussion revolves around determining the equation of a plane that is orthogonal to a given vector in three-dimensional space. Participants explore the necessity of additional information, such as a point through which the plane passes, to fully define the plane's equation.

Discussion Character

  • Exploratory, Technical explanation, Debate/contested

Main Points Raised

  • One participant inquires about the need for a point to define a plane orthogonal to a vector, expressing confusion over the requirement.
  • Another participant explains that the normal vector of a plane can be used to find the equation of the plane, suggesting that the normal vector should be replaced with the desired vector and a point on the plane used to determine the scalar.
  • It is noted that there are infinitely many planes orthogonal to a given vector, thus necessitating a specified point to calculate the plane's equation.
  • Several participants emphasize that the plane can be defined using a point at one end of the vector, questioning whether this is sufficient or if another point is needed.
  • One participant elaborates on the process of obtaining the equation of the plane, mentioning the use of a direction vector formed from two points and the dot product with the normal vector.

Areas of Agreement / Disagreement

Participants generally agree that a point is necessary to define the plane, but there is some uncertainty regarding whether one point is sufficient or if additional points are required.

Contextual Notes

Some participants express confusion about the relationship between the vector, the point, and the definition of the plane, indicating a need for clarity on these concepts.

MF2
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Given a vector (in 3-d), how do I determine the plane that is orthogonal to it?

I am not quite finding a search term that gets me to this, but instead to several similar, but different questions.

One such is find an equation of a plane perpendicular to a vector and passing through a given point. I may have been staring at this too long, but I am not visualizing why the given point is needed.

Thanks!
 
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When the plane is given by
a x + b y + c z + d = 0,
the normal vector of that plane is (a,b,c). Then, you just replace the normal vector to the vector what you want and find d by using any point on the plane.
 
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There are infinitely many planes orthogonal to a given vector, so you would also need to specify a point on the plane to calculate its equation. You can write a plane with normal \bf{n} in vector notation as the set of all \bf{x} such that \bf{x \: . n} = d Where d is a scalar determined by a given point. Alternatively you can expand this out in cartesian coordinates as Daeho Ro wrote above.
 
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The plane would go through one end of the vector.

For example, a 3-d vector would go from point (0,0,0) to (x,y,z). I want the plane perpendicular to this vector, going through (x,y,z). Do I need another point to define the plane, or is this enough information.

Thanks!
 
MF2 said:
The plane would go through one end of the vector.

For example, a 3-d vector would go from point (0,0,0) to (x,y,z). I want the plane perpendicular to this vector, going through (x,y,z). Do I need another point to define the plane, or is this enough information.

Thanks!
To get the equation of a plane, you need a normal to the plane, and two points on the plane, one of which is arbitrary and has coordinates (x, y, z). Call these points P(x, y, z) and ##P_0(x_0, y_0, z_0)##, where the coordinates ##x_0, y_0, z_0## are known.
Form a direction vector ##\vec{v} = <x - x_0, y - y_0, z - z_0>##. The normal and this vector are perpendicular, so their dot product ##\vec{v} \cdot \vec{N} = 0##. This dot product will produce the equation of the plane.
 

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