Given a vector, how to compute orthogonal plane

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MF2
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Given a vector (in 3-d), how do I determine the plane that is orthogonal to it?

I am not quite finding a search term that gets me to this, but instead to several similar, but different questions.

One such is find an equation of a plane perpendicular to a vector and passing through a given point. I may have been staring at this too long, but I am not visualizing why the given point is needed.

Thanks!
 
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When the plane is given by
[tex]a x + b y + c z + d = 0,[/tex]
the normal vector of that plane is [itex](a,b,c).[/itex] Then, you just replace the normal vector to the vector what you want and find [itex]d[/itex] by using any point on the plane.
 
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There are infinitely many planes orthogonal to a given vector, so you would also need to specify a point on the plane to calculate its equation. You can write a plane with normal [itex]\bf{n}[/itex] in vector notation as the set of all [itex]\bf{x}[/itex] such that [tex]\bf{x \: . n} = d[/tex] Where [itex]d[/itex] is a scalar determined by a given point. Alternatively you can expand this out in cartesian coordinates as Daeho Ro wrote above.
 
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The plane would go through one end of the vector.

For example, a 3-d vector would go from point (0,0,0) to (x,y,z). I want the plane perpendicular to this vector, going through (x,y,z). Do I need another point to define the plane, or is this enough information.

Thanks!
 
MF2 said:
The plane would go through one end of the vector.

For example, a 3-d vector would go from point (0,0,0) to (x,y,z). I want the plane perpendicular to this vector, going through (x,y,z). Do I need another point to define the plane, or is this enough information.

Thanks!
To get the equation of a plane, you need a normal to the plane, and two points on the plane, one of which is arbitrary and has coordinates (x, y, z). Call these points P(x, y, z) and ##P_0(x_0, y_0, z_0)##, where the coordinates ##x_0, y_0, z_0## are known.
Form a direction vector ##\vec{v} = <x - x_0, y - y_0, z - z_0>##. The normal and this vector are perpendicular, so their dot product ##\vec{v} \cdot \vec{N} = 0##. This dot product will produce the equation of the plane.