How Do You Calculate the Final Velocities in a 2D Coin Collision Problem?

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SUMMARY

The discussion focuses on calculating final velocities in a 2D collision problem involving two coins, where one coin (C2) is flicked towards a stationary coin (C1). Given parameters include a coefficient of friction (μ = 0.36), initial velocities (V1 = 0), and final positions and angles for both coins. The key equations used are momentum conservation in both x and y directions, along with kinetic energy conservation. The user seeks assistance in determining the final velocity of C2 after the collision (V2F) and expresses uncertainty about the necessity of acceleration in the calculations.

PREREQUISITES
  • Understanding of 2D momentum conservation principles
  • Familiarity with kinetic energy conservation equations
  • Knowledge of basic trigonometry for resolving vector components
  • Concept of friction and its role in motion (e.g., coefficient of friction)
NEXT STEPS
  • Study the application of conservation of momentum in two dimensions
  • Learn how to resolve vectors into components using trigonometric functions
  • Explore the effects of friction on motion and how to incorporate it into collision problems
  • Investigate the use of kinematic equations to find velocities before and after collisions
USEFUL FOR

This discussion is beneficial for physics students, educators, and anyone interested in understanding collision dynamics and the application of conservation laws in two-dimensional motion scenarios.

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Homework Statement



Two coins, one at rest (c1), the other flicked towards the other (c2). Initial positions are marked, as are final positions and angles. Coordinate system's origin is placed at center of C1 with +x in direction of C2's motion.
knowns:
[tex]\mu[/tex] = .36
V1 = 0
C1 final position- 10.25 cm @ 16 degrees
C2 final position- 5.6 cm @ 302 degrees (-58 degrees)
m1 = m2

UNKNOWNS-
V2
V1F
V2F

Homework Equations



(x):
m2v2 = m1fv1fcos(16) + m2fv2fcos(302)

(y)
0 = m1fv1fsin(16) + m2fv2fsin(302)

(cons. of KE)

1/2m1v12 + 1/2m2v22 = 1/2m1fv1f2 + m2fv2f2

(acceleration? idk if this is necessary...)

a = [tex]\mu[/tex]g
-- derived from [tex]\Sigma[/tex]F = ma = [tex]\mu[/tex]mg... not sure if there should be any other forces in this...

The Attempt at a Solution



i keep getting .36587vf2 = 2.0767vf2

i have a feeling i need to find v2 right before collision using v2 = vo2 + 2a(x-xo)
 
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with a = \mug but i have no idea how to use that equation to solve for v2 after the collision (v2f)any help is appreciated :)
 

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