How Do You Calculate Vector Change in 2D Elastic Billiard Ball Collisions?

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Homework Help Overview

The discussion revolves around calculating the vector change in a two-dimensional elastic collision between billiard balls. The original poster is using angle-free representation formulas to predict the outcome of the collision based on the positions, masses, and initial velocity vectors of the balls.

Discussion Character

  • Exploratory, Assumption checking, Problem interpretation

Approaches and Questions Raised

  • The original poster attempts to apply specific formulas from a Wikipedia page but questions the validity of their calculated result. Other participants suggest verifying the correctness of the approach and exploring visual aids or simulations to understand the collision dynamics better.

Discussion Status

The discussion is ongoing, with participants providing suggestions for further exploration and questioning the assumptions made by the original poster. There is no explicit consensus on the correctness of the original poster's calculations, and alternative resources have been shared for additional guidance.

Contextual Notes

Participants note discrepancies in the expected direction of the resulting velocity vector after the collision, indicating potential misunderstandings or misapplications of the formulas involved. The original poster's values and assumptions are under scrutiny, but no definitive resolution has been reached.

MatusVeselka
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Homework Statement


Hello I am trying to predict vector after collision of 2 ball in biliard. I am using angle-free representation formulas from wikipedia : https://wikimedia.org/api/rest_v1/media/math/render/svg/14d5feb68844edae9e31c9cb4a2197ee922e409cx1 and x2 are positions of balls, m1 and m2 are masses of balls, v1 and v2 are vectors of direction before collision and the angle brackets indicate the inner product (or dot product) of two vectors.

my values are :
x1 = (0.5 , 0)
x2 = (0 , 1)
m1,m2 = 1
v1 = (0.5, 1)
v2 = (0, 0)

Untitled-1.png


Homework Equations


terms.png

The Attempt at a Solution


solution.png

[/B]
And here its my solution with vector (0.835 , 0.329), but this result can't be correct can somebody help me what I am doing wrong ? My result is total wrong and i don't know why
 

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Hello Matus, :welcome:

Who says it's totally wrong ?
As it happens, the wikipedia page has an animation of 2 5 SF pieces colliding in exactly (##\approx##) this way. You could take screen shots and measure the vectors !
 
When i simulate my example on some online calculators then vectors must look like this for my parameters
beforAfter.png

But my final vector after collision its going to wrong direction :(
 

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MatusVeselka said:
some online calculators
Hogwash: there ##\vec v_2\ne0##
 

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