DaveC426913
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I'm working on a story. It's retro-fantasy, Jules Vernian or Wellsian "First Men in the Moon" style, perhaps a space opera. (more Vernian, since he leans a little more toward sceince than Wells did) In a nutshell: space travel in 1855.
Some explorer/engineer stumbles upon an outcrop of handwavium, which, when properly stimulated, produces handwavium rays. The rays temporarily suppress the charge on protons and electrons, causing the target material to fly apart. Stick that in a chamber, drop any inert material into the hopper and boom, you've got a rocket engine.
What I want to check is thus:
As long as I set a sufficiently high specific impulse (Isp), I can reduce the mass of the bulk inert matter to an arbitrarily small amount.
I don't know if it's this simple but: I imagine a ten-fold increase in SI might require a ten-fold decrease in fuel mass.
chemical propellants: Isp in the mid 100's
fission rocket (theoretical): Isp in the 1000's
fusion rocket (theoretical): Isp in the 10s/100s of thousands
handwavium rocket: Isp sufficient to enable reduction of inert fuel mass significantly
I now have a spaceship that isn't 99% fuel, and it can go where it wants without undo concern for fuel limits.
This allows my protagonists (who are astronomers and engineers but not orbital mechanics specialists) to naively blast off from Earth and head straight out of Earth-environs without knowing about orbital mechanics or escape velocities. They point and go.
Say the rocket can achieve a max acceleration of 1.5g (it'll need >1g thrust just to lift off from Earth).
Say their destination is the asteroid belt. That's just 3-5 days at full accel and decel.
Say their little ship is on the order of 100 tons.
How much fuel (ballpark) might such a trip need? I am only concerned with plausibility - the fuel/payload ratio (to zero decimal places). Can I have a ship that is roomy for a few people without a vast majority of it being fuel?
(Note: it will run out of fuel by the time it reaches its destination - perhaps because they didn't plan a better trajectory - so I don't want an arbitrarily high efficiency).
Some explorer/engineer stumbles upon an outcrop of handwavium, which, when properly stimulated, produces handwavium rays. The rays temporarily suppress the charge on protons and electrons, causing the target material to fly apart. Stick that in a chamber, drop any inert material into the hopper and boom, you've got a rocket engine.
What I want to check is thus:
As long as I set a sufficiently high specific impulse (Isp), I can reduce the mass of the bulk inert matter to an arbitrarily small amount.
I don't know if it's this simple but: I imagine a ten-fold increase in SI might require a ten-fold decrease in fuel mass.
chemical propellants: Isp in the mid 100's
fission rocket (theoretical): Isp in the 1000's
fusion rocket (theoretical): Isp in the 10s/100s of thousands
handwavium rocket: Isp sufficient to enable reduction of inert fuel mass significantly
I now have a spaceship that isn't 99% fuel, and it can go where it wants without undo concern for fuel limits.
This allows my protagonists (who are astronomers and engineers but not orbital mechanics specialists) to naively blast off from Earth and head straight out of Earth-environs without knowing about orbital mechanics or escape velocities. They point and go.
Say the rocket can achieve a max acceleration of 1.5g (it'll need >1g thrust just to lift off from Earth).
Say their destination is the asteroid belt. That's just 3-5 days at full accel and decel.
Say their little ship is on the order of 100 tons.
How much fuel (ballpark) might such a trip need? I am only concerned with plausibility - the fuel/payload ratio (to zero decimal places). Can I have a ship that is roomy for a few people without a vast majority of it being fuel?
(Note: it will run out of fuel by the time it reaches its destination - perhaps because they didn't plan a better trajectory - so I don't want an arbitrarily high efficiency).
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