Liquid Simulation: Cool Visual Effects

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    Liquid Simulation
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Discussion Overview

The discussion revolves around a liquid simulation showcased in a linked webpage, focusing on its visual effects and underlying physics. Participants explore whether the simulation accurately represents a liquid, considering aspects such as surface tension, interfacial energy, and the behavior of particles within the simulation.

Discussion Character

  • Exploratory
  • Debate/contested
  • Technical explanation

Main Points Raised

  • Some participants find the simulation visually impressive and suggest it demonstrates liquid-like behavior.
  • Others argue that it resembles a hard-sphere gas due to the lack of interfacial energy.
  • One participant notes the presence of surface tension, suggesting it qualifies as a true liquid simulation, albeit at zero temperature.
  • Another participant asserts that the simulation is indeed a true liquid simulation and that the points do not represent individual molecules.
  • Concerns are raised about the inability to detach drops, leading to questions about the liquid nature of the simulation.
  • Some participants mention that the simulation was designed for studying fluid dynamics, referencing external literature to support their claims.
  • There are observations about the fluid's behavior as a dynamical system, with changes in particle movement affecting the overall liquid distribution.
  • Adjustable parameters have been introduced to enhance user interaction with the simulation.

Areas of Agreement / Disagreement

Participants express differing views on whether the simulation accurately represents a liquid, with no consensus reached. Some support the idea of it being a liquid simulation, while others contest this characterization based on observed behaviors.

Contextual Notes

Discussions include references to specific physical properties such as surface tension and interfacial energy, with some participants citing external sources to bolster their arguments. The debate remains unresolved regarding the classification of the simulation as a true liquid.

Who May Find This Useful

Individuals interested in fluid dynamics, computer simulations, and visual effects in physics may find this discussion relevant.

Kevin_Axion
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This is a very cool liquid simulation: http://grantkot.com/MPM/Liquid.html.
 
Physics news on Phys.org
I'm getting Digital Certificate security warnings when I click on the link.
 
Kevin_Axion said:
This is a very cool liquid simulation: http://grantkot.com/MPM/Liquid.html.

that *is* cool- thanks for posting it. I don't think it's a 'liquid', tho- more like a hard-=sphere gas. No interfacial energy, for example.
 
Andy Resnick said:
No interfacial energy, for example.
Refresh the page. Watch the corners of the square carefully. It looks to me like there is surface tension, which makes it a true liquid sim. Albeit, at zero temperature.
 
I'm fairly sure it's a true liquid simulation, temperature and all. The points aren't meant to represent individual molecules.
 
It is a liquid.
 
Impressive, many thanks.

A speed control would be a really useful addition.
 
K^2 said:
Refresh the page. Watch the corners of the square carefully. It looks to me like there is surface tension, which makes it a true liquid sim. Albeit, at zero temperature.

cjl said:
I'm fairly sure it's a true liquid simulation, temperature and all. The points aren't meant to represent individual molecules.

Kevin_Axion said:
It is a liquid.

How is it a liquid? One cannot detach a drop- only individual particles. At least, I was unable to make a drop.
 
Just by hitting the water with some minimal force it appears that there is some surface tension. Also, the program was made for the study of fluid dynamics, but then again the creator and I could be wrong: http://kucg.korea.ac.kr/seminar/2008/src/PA-08-09-19.pdf. Some of the particles do coalesce into droplets but they aren't circular.
 
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  • #10
I agree the simulation is of a bulk fluid- I was referring to the free surface. The simulation (and figures 6,7 in the paper) is a very clever approach to simulating the appearance of free fluid surfaces for the limiting case Ca -> inf, where Ca is the capillary number.

There are codes that can model a free fluid surface correctly:

http://www.informaworld.com/smpp/content~content=a907333311~db=all~jumptype=rss
http://www.sciencedirect.com/science?_ob=ArticleURL&_udi=B6WHR-4CXCHN0-F4&_user=10&_coverDate=01%2F31%2F1988&_rdoc=1&_fmt=high&_orig=search&_origin=search&_sort=d&_docanchor=&view=c&_searchStrId=1576492482&_rerunOrigin=google&_acct=C000050221&_version=1&_urlVersion=0&_userid=10&md5=543f49b6421ce977c90a24918f6212cc&searchtype=a
http://portal.acm.org/citation.cfm?id=1764289

But AFAIK, these approaches are not used in the OP simulation.
 
  • #11
The fluid now has particles with different colours which may make it easier to analyze the flow and dynamics of the liquid. There is also an inherent tendency for the particles of the same colour to coalesce much like a lava lamp, further motivating the existence of interfacial energy within the substance.
 
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  • #12
I will also add that the liquid appears to act as a dynamical system for instance a single movement of 2 particles causes a vast change in the general liquid distribution once it has settled.
 
  • #13
As suggested, there are now adjustable parameters.
 
  • #14
Kevin_Axion,

Thanks! I have a new favorite time-waster... :)

awesome job , seriously.
 
  • #15
No, don't thank me! I guess you can for posting it, but I didn't develop any part of the program.

I'll make this certain: I take no credit for any particular part of this program (other then making it known to the PF community).
 
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