Moment of inertia of a disk by integration

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Homework Help Overview

The discussion revolves around calculating the moment of inertia of a disk using integration techniques. Participants are exploring the mathematical formulation and integration methods relevant to this topic in classical mechanics.

Discussion Character

  • Exploratory, Mathematical reasoning, Assumption checking

Approaches and Questions Raised

  • Participants are attempting to derive the moment of inertia using integration, questioning the setup of their integrals, and discussing the appropriateness of coordinate systems (Cartesian vs. polar).

Discussion Status

There is an ongoing exploration of different integration methods and the implications of coordinate choice. Some participants are providing insights into the integration process, while others express confusion about certain steps and the physical setup of the problem.

Contextual Notes

Participants are addressing constraints such as the limits of integration and the physical interpretation of the variables involved. There is a specific focus on the challenges of integrating from negative to positive values in relation to the disk's geometry.

soopo
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Homework Statement



Show that the moment of inertia of a disk is 0.5 mr^2.

The Attempt at a Solution



I = \int R^2 dm

Using dm = \lambda dr such that m = \lambda r:

= \int_{-r}^{r} R^2 \lambda dr
= \frac { \lambda } {3} ( 2r^3 )
= \frac {2} {3} (\lambda r ) (r^2)
= \frac {2} {3} M R^2

which should be the moment of inertia for a ring.

Integrating this from 0 to 2pii relative to the angle gives me \frac {4} {9} m r^3 [/tex],<br /> which is wrong.<br /> <br /> How can you calculate the moment of inertia for a disk?
 
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soopo said:

Homework Statement



Show that the moment of inertia of a disk is 0.5 mr^2.



The Attempt at a Solution



I = \int R^2 dm

Using dm = \lambda dr such that m = \lambda r:

= \int_{-r}^{r} R^2 \lambda dr
= \frac { \lambda } {3} ( 2r^3 )
= \frac {2} {3} (\lambda r ) (r^2)
= \frac {2} {3} M R^2

which should be the moment of inertia for a ring.

Integrating this from 0 to 2pii relative to the angle gives me \frac {4} {9} m r^3 [/tex],<br /> which is wrong.<br /> <br /> How can you calculate the moment of inertia for a disk?
<br /> <br /> If you have a disc of radius r, how can you integrate from -r to r?
 
The infinitesimal change in mass is given by

<br /> dm=m\frac{dA}{A}=m\frac{2\pi r\,dr}{\pi R^2}=\frac{2m}{R^2}r\,dr<br />

If you use that in your integral and integrate from 0 to R, you should get the desired result.
 
jdwood983 said:
The infinitesimal change in mass is given by

<br /> dm=m\frac{dA}{A}=m\frac{2\pi r\,dr}{\pi R^2}=\frac{2m}{R^2}r\,dr<br />

If you use that in your integral and integrate from 0 to R, you should get the desired result.

Your result gives me a wrong result:

I = \int R^2 dm
= \int R^2 \frac { 2m } {R^2} r dr
= \int_{0}^{r} 2mr dr= [ m r^2 ]^{r}_{0}
= mr^2

The result shoud be I = .5 mr^2
 
jdwood983 said:
If you have a disc of radius r, how can you integrate from -r to r?

I set the null point to the center of the circle such that I am integrating from -r to r.
I am not sure why I cannot do that.
 
soopo said:
I set the null point to the center of the circle such that I am integrating from -r to r.
I am not sure why I cannot do that.

If you set the origin to the center of the circle (which you should always try to do), the smallest value that r can be is 0. So it is physically impossible to integrate from -r to r, that is why you can't do it.
 
jdwood983 said:
If you set the origin to the center of the circle (which you should always try to do), the smallest value that r can be is 0. So it is physically impossible to integrate from -r to r, that is why you can't do it.

I am thinking of setting an axis which goes through the origin such that the zero point of the axis is at the origin. Going to right means to go towards r, while going to left means towards -r.
Perhaps, you are thinking the situation in a polar coordinate system in which case you cannot have negative -r.

I feel that it is possible to integrate from -r to r in a cartesian coordinate system.
 
soopo said:
I am thinking of setting an axis which goes through the origin such that the zero point of the axis is at the origin. Going to right means to go towards r, while going to left means towards -r.
Perhaps, you are thinking the situation in a polar coordinate system in which case you cannot have negative -r.

I feel that it is possible to integrate from -r to r in a cartesian coordinate system.

If you want Cartesian coordinates, then you'll need two integrals: one over x and one over y. While technically you have two integrals in polar, r\, \mathrm{and}\, \theta, one is already done for you and reduces the integration to just one term: r.
This problem is by far easier in polar coordinates:

<br /> \begin{array}{ll}I&amp;=\int_0^R r^2\frac{2m}{R^2}rdr<br /> \\ &amp;=\frac{2m}{R^2}\int_0^Rr^3dr<br /> \\ &amp;=\frac{2m}{R^2}\left(\frac{R^4}{4}-0\right)<br /> \\ &amp;=\frac{2m}{R^2}\cdpt\frac{R^4}{4}<br /> \\ &amp;=\frac{1}{2}mR^2<br />
 
jdwood983 said:
If you want Cartesian coordinates, then you'll need two integrals: one over x and one over y. While technically you have two integrals in polar, r\, \mathrm{and}\, \theta, one is already done for you and reduces the integration to just one term: r.
This problem is by far easier in polar coordinates:

If you use symmetry, it is enough to consider only the first quadrant that is where x > 0 and y > 0 such that four of these quadrants form the area of the disk.
You do not get the x- and y -coordinates easily from the definition of the moment of inertia.

You would get

I = \int (x^2 + y^2) dm<br /> \\ &amp;= \int (x^2 + y^2) m \frac { 2r } {R^2} dr<br />

The calculations seem to get challenging, since we need to use Pythogoras such that
r = \sqrt{ x^2 + y^2 }
which implies
dr = \frac { 1 } { \sqrt {x^2 + y^2} } * 2x

We can get similarly the relation relative to y.

The next step is not fun at all:

I = \int_{0}^{1} \sqrt {x^2 +y^2} (x+y) x dx,
where I assume that R^2 = (x + y)^2 = (1 + 1)^2 = 4, since it is the maximum radius.
This way the two 2s cancel out.

I do not even know how to integrate this!

Polar coordinate system really seems to be better in this case.
 
Last edited:
  • #10
soopo said:
The next step is not fun at all:

I = \int_{0}^{1} \sqrt {x^2 +y^2} (x+y) x dx,
where I assume that R^2 = (x + y)^2 = (1 + 1)^2 = 4, since it is the maximum radius.

Not quite. The integral you need is given by

<br /> I=\frac{m}{A}\int_{-R}^R\int_{-\sqrt{R^2-x^2}}^{\sqrt{R^2-x^2}}\left(x^2+y^2\right)dydx<br />

<br /> I=\frac{m}{\pi R^2}\int_{-R}^R \frac{2\sqrt{R^2-x^2}\left(R^2+2x^2\right)}{3}dx<br />

<br /> I=\frac{m}{\pi R^2}\cdot\frac{\pi R^4}{2}<br />

<br /> I=\frac{mR^2}{2}<br />

soopo said:
Polar coordinate system really seems to be better in this case.

For most moment of inertia problems, spherical or cylindrical coordinates are the best.
 
  • #12
soopo said:

There's a few extra steps between the two lines, like making a change of variables. But to be honest I used Mathematica and just wrote the lines because I forget what changes needed to be made. While it may be good to know the form of the equation, I'm not sure you would need the solution since it is far easier to do it in polar coordinates than in Cartesian coordinates.
 
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