Good work.
As of late, I've been exploring other features of Blender, such as using the Physics engine for animation.
An example is using Cell fracture, and a force field attached to an object to simulate a massive compact object (quantum black hole?) punching through an asteroid.
Note how the physics engine has a a piece of the asteroid debris trapped in an orbit around the collider as it leaves the collision.
I've also been experimenting with using "rigid body constraints" to create animation effects that would be very tricky to achieve otherwise.
Also, in this enlargement from the frame right before contact, you can see that the asteroid was starting to show some distortion by tidal forces even before the collision takes place. The collider is shown as a line as I used motion blur in this render.