My 3D modeling skill progression from 2018 to 2020

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ElliotSmith
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Side-by-side comparison of a mechanical bipedal robot model: left, a 2018 textured render in camouflage green with a long barrel on its shoulder; right, a 2020 untextured grey model of the same design. Labelled 2018 and 2020.
 
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Nice. Can you say a bit about how long each took to render, and did you use the same PC for both?
 
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berkeman said:
Nice. Can you say a bit about how long each took to render, and did you use the same PC for both?

I use Nvidia CUDA calculation, so each frame takes about ~1 minute to render, maybe more, maybe less, depending on my render settings..

And yes, I used the same PC for both renders.
 
Mark44 said:
Nice! I like the texture used on the earlier drawing, but the detail is better on the current one.

I'm currently in the process of rigging it.

The textures will come later, but soon.
 
Good work.
As of late, I've been exploring other features of Blender, such as using the Physics engine for animation.
An example is using Cell fracture, and a force field attached to an object to simulate a massive compact object (quantum black hole?) punching through an asteroid.
Note how the physics engine has a a piece of the asteroid debris trapped in an orbit around the collider as it leaves the collision.
Dark starfield with a small grey, cratered asteroid at lower left, lit from one side against black space.

I've also been experimenting with using "rigid body constraints" to create animation effects that would be very tricky to achieve otherwise.

Also, in this enlargement from the frame right before contact, you can see that the asteroid was starting to show some distortion by tidal forces even before the collision takes place. The collider is shown as a line as I used motion blur in this render.
Rendered 3D scene of a cratered grey asteroid against a starfield, with a faint purple motion-blurred streak trailing to its left.
 
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