My 3D modeling skill progression from 2018 to 2020

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Discussion Overview

The discussion revolves around the progression of 3D modeling skills from 2018 to 2020, focusing on rendering techniques, software features, and specific projects undertaken by participants. The scope includes technical aspects of rendering, animation techniques, and personal experiences with 3D modeling software.

Discussion Character

  • Exploratory, Technical explanation, Conceptual clarification

Main Points Raised

  • Some participants inquire about rendering times and hardware used for the 3D models.
  • One participant mentions using Nvidia CUDA for rendering, indicating that frame rendering times vary based on settings.
  • Participants express preferences for textures and details in different models, noting improvements over time.
  • One participant discusses their exploration of Blender's Physics engine for animation, specifically mentioning techniques like Cell fracture and rigid body constraints.
  • Another participant describes a specific animation project involving a quantum black hole and asteroid collision, highlighting the use of motion blur and tidal forces in the render.

Areas of Agreement / Disagreement

Participants generally agree on the progression of skills and techniques, but there are varying opinions on specific rendering settings and preferences for textures and details.

Contextual Notes

Some limitations include the dependence on individual rendering settings and hardware capabilities, which may affect rendering times and visual outcomes.

Who May Find This Useful

Individuals interested in 3D modeling, animation techniques, and the use of Blender for physics simulations may find this discussion relevant.

ElliotSmith
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Nice. Can you say a bit about how long each took to render, and did you use the same PC for both?
 
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berkeman said:
Nice. Can you say a bit about how long each took to render, and did you use the same PC for both?

I use Nvidia CUDA calculation, so each frame takes about ~1 minute to render, maybe more, maybe less, depending on my render settings..

And yes, I used the same PC for both renders.
 
Nice! I like the texture used on the earlier drawing, but the detail is better on the current one.
 
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Mark44 said:
Nice! I like the texture used on the earlier drawing, but the detail is better on the current one.

I'm currently in the process of rigging it.

The textures will come later, but soon.
 
Good work.
As of late, I've been exploring other features of Blender, such as using the Physics engine for animation.
An example is using Cell fracture, and a force field attached to an object to simulate a massive compact object (quantum black hole?) punching through an asteroid.
Note how the physics engine has a a piece of the asteroid debris trapped in an orbit around the collider as it leaves the collision.
asteroid_BH.gif

I've also been experimenting with using "rigid body constraints" to create animation effects that would be very tricky to achieve otherwise.

Also, in this enlargement from the frame right before contact, you can see that the asteroid was starting to show some distortion by tidal forces even before the collision takes place. The collider is shown as a line as I used motion blur in this render.
precollision.png
 
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