Another work-in-progress 3D model of mine

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Discussion Overview

This thread discusses various work-in-progress 3D models created using Blender, focusing on different iconic vehicles from popular media, including Metal Gear REX and the Colonial Viper. Participants share updates on their modeling progress, techniques, and visual comparisons of their work.

Discussion Character

  • Exploratory
  • Technical explanation
  • Conceptual clarification
  • Debate/contested

Main Points Raised

  • One participant shares a work-in-progress model of Metal Gear REX, expressing eagerness to post finished screenshots.
  • Another participant notes that the link to the model is broken, indicating a potential issue with the image hosting.
  • Several participants present their own models, including the Colonial Viper and an Imperial AT-AT, with updates on their completion status.
  • A suggestion is made to bake ambient occlusion into a texture multiplier to enhance the visual quality of the models.
  • Participants discuss the importance of full renders versus viewport screenshots, sharing personal practices for test rendering during the modeling process.
  • One participant mentions using DAZ 3D Studio for creating human figures, which are then imported into Blender for their models.

Areas of Agreement / Disagreement

Participants express appreciation for each other's work and share techniques, but there is no consensus on specific modeling techniques or the best practices for rendering, as various methods are discussed.

Contextual Notes

Some participants reference specific software tools and techniques, but there are no detailed explanations of the limitations or assumptions underlying their modeling practices.

Who May Find This Useful

This discussion may be useful for 3D modeling enthusiasts, particularly those interested in character and vehicle modeling in Blender, as well as those looking for tips on rendering techniques.

ElliotSmith
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Here is another work-in-progress 3D model that I made using blender.

It's the lower half of Metal Gear REX from the 1998 video game Metal Gear Solid.

https://imgur.com/a/I9zUg

I can't wait to post screenshots of the finished version of it!
 
Computer science news on Phys.org
Well, I was going to look at it, but the website tells me it's been deleted. :biggrin:
 
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Here's what I'm presently working on with Blender. Original series Colonial Viper.

vipermodel.png
 

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Janus said:
Here's what I'm presently working on with Blender. Original series Colonial Viper.

View attachment 219781

Nice work!

Here is an updated version of my project. All that's left to model is the head. It's about 80% finished.
 

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ElliotSmith said:
Nice work!
Thanks.
Here is an updated version of my project. All that's left to model is the head. It's about 80% finished.
It looks like it's coming along nicely.
 
Janus said:
Thanks.
It looks like it's coming along nicely.

Now it's about 90% done!
 

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ElliotSmith said:
Now it's about 90% done!
Nicely done!

Here's my latest work, An Imperial AT-AT
AT-AT blender.png

Pretty much done, just needs a little detail work.
 

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Nice models.

A point of advice would be to bake your ambient occlusion into a texture multiplier. It'll make your model look less flat.
 
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ElliotSmith said:
You've done a good job on this model.
I made some small detail additions for my AT-AT, added a simple environment and adjusted the lighting.
AT-AT snow.png
 

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  • #12
Janus said:
You've done a good job on this model.
I made some small detail additions for my AT-AT, added a simple environment and adjusted the lighting.
View attachment 220218

Here are different screenshots of my model sitting down instead of standing up.

https://imgur.com/a/OPCx8
 
  • #13
ElliotSmith said:
Here are different screenshots of my model sitting down instead of standing up.

https://imgur.com/a/OPCx8
Have you done a full render of you model yet, or are these screenshots of the modeling view port? If you do a full render, the result can be better, plus you can choose the resolution and scale of your image. You can also save the rendered image directly without doing a screen capture.
Here's a comparison between a screenshot of the view port in the "rendered" setting and the image saved from the full render for the project I just finished (in keeping with the theme of the last model, it is a Rebel snowspeeder).
First is the screenshot.
snowspeeder2.png

And now the full render image:
SNOWSPEEDER.png


I have a habit of doing test renders as I work on my model in order to get a better feel for what the final look will be.

Quick disclaimer: While the helmets for the pilots were done in Blender, the actual pilots weren't. They were created in DAZ 3D Studio and imported as wavefront(.obj) objects. DAZ 3D has pre-loaded posable human figures which make things a lot easier than making them with Blender.
 

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  • #14
Janus said:
Have you done a full render of you model yet, or are these screenshots of the modeling view port? If you do a full render, the result can be better, plus you can choose the resolution and scale of your image. You can also save the rendered image directly without doing a screen capture.
Here's a comparison between a screenshot of the view port in the "rendered" setting and the image saved from the full render for the project I just finished (in keeping with the theme of the last model, it is a Rebel snowspeeder).
First is the screenshot.
View attachment 220391
And now the full render image:
View attachment 220390

I have a habit of doing test renders as I work on my model in order to get a better feel for what the final look will be.

Quick disclaimer: While the helmets for the pilots were done in Blender, the actual pilots weren't. They were created in DAZ 3D Studio and imported as wavefront(.obj) objects. DAZ 3D has pre-loaded posable human figures which make things a lot easier than making them with Blender.

Yeah, here is the final textured version of it.

https://imgur.com/gallery/qYDgg
 
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