Another work-in-progress 3D model of mine

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Here is another work-in-progress 3D model that I made using blender.

It's the lower half of Metal Gear REX from the 1998 video game Metal Gear Solid.

https://imgur.com/a/I9zUg

I can't wait to post screenshots of the finished version of it!
 
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Here's what I'm presently working on with Blender. Original series Colonial Viper.

vipermodel.png
 

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Janus said:
Here's what I'm presently working on with Blender. Original series Colonial Viper.

View attachment 219781

Nice work!

Here is an updated version of my project. All that's left to model is the head. It's about 80% finished.
 

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Janus said:
Thanks.
It looks like it's coming along nicely.

Now it's about 90% done!
 

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Nice models.

A point of advice would be to bake your ambient occlusion into a texture multiplier. It'll make your model look less flat.
 
Janus said:
You've done a good job on this model.
I made some small detail additions for my AT-AT, added a simple environment and adjusted the lighting.
View attachment 220218

Here are different screenshots of my model sitting down instead of standing up.

https://imgur.com/a/OPCx8
 
ElliotSmith said:
Here are different screenshots of my model sitting down instead of standing up.

https://imgur.com/a/OPCx8
Have you done a full render of you model yet, or are these screenshots of the modeling view port? If you do a full render, the result can be better, plus you can choose the resolution and scale of your image. You can also save the rendered image directly without doing a screen capture.
Here's a comparison between a screenshot of the view port in the "rendered" setting and the image saved from the full render for the project I just finished (in keeping with the theme of the last model, it is a Rebel snowspeeder).
First is the screenshot.
snowspeeder2.png

And now the full render image:
SNOWSPEEDER.png


I have a habit of doing test renders as I work on my model in order to get a better feel for what the final look will be.

Quick disclaimer: While the helmets for the pilots were done in Blender, the actual pilots weren't. They were created in DAZ 3D Studio and imported as wavefront(.obj) objects. DAZ 3D has pre-loaded posable human figures which make things a lot easier than making them with Blender.
 

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Janus said:
Have you done a full render of you model yet, or are these screenshots of the modeling view port? If you do a full render, the result can be better, plus you can choose the resolution and scale of your image. You can also save the rendered image directly without doing a screen capture.
Here's a comparison between a screenshot of the view port in the "rendered" setting and the image saved from the full render for the project I just finished (in keeping with the theme of the last model, it is a Rebel snowspeeder).
First is the screenshot.
View attachment 220391
And now the full render image:
View attachment 220390

I have a habit of doing test renders as I work on my model in order to get a better feel for what the final look will be.

Quick disclaimer: While the helmets for the pilots were done in Blender, the actual pilots weren't. They were created in DAZ 3D Studio and imported as wavefront(.obj) objects. DAZ 3D has pre-loaded posable human figures which make things a lot easier than making them with Blender.

Yeah, here is the final textured version of it.

https://imgur.com/gallery/qYDgg
 
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