Need a picture - Colossal Cave Adventure on the terminal

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Discussion Overview

The discussion revolves around the challenges of obtaining original images to illustrate an article about the Colossal Cave Adventure (CCA) game for PIXEL magazine. Participants explore various ideas for visual representation, considering the game's historical context and the limitations of available graphics.

Discussion Character

  • Exploratory
  • Debate/contested
  • Conceptual clarification

Main Points Raised

  • One participant expresses the need for an original photograph of a terminal displaying CCA, as existing images are not suitable for their article.
  • Another suggests commissioning an artist to create a representation of a terminal around a screenshot, highlighting the need for engaging visuals.
  • A participant shares a link to a Mac OS version of Adventure, noting its availability as freeware.
  • Concerns are raised about the quality of text screenshots from terminals, with one participant mentioning the difficulty of capturing clear images.
  • Some participants propose using game maps or terminal artwork from magazines as alternatives to original photographs.
  • There is a discussion about the nostalgia and excitement of text-based games compared to modern graphics, with differing opinions on the value of historical accuracy versus artistic interpretation.
  • One participant emphasizes the importance of truth and creativity in representing the historical context of text games, suggesting that original artwork based on game transcripts could be a solution.

Areas of Agreement / Disagreement

Participants express a mix of agreement and disagreement regarding the best approach to visually represent CCA. While some support the idea of original photographs, others advocate for artistic interpretations or alternative visuals. The discussion remains unresolved with multiple competing views on how to proceed.

Contextual Notes

Participants mention the challenges of finding operational text-based terminals and the limitations of existing images. There are also references to the subjective nature of game enjoyment and the historical significance of text-based gaming.

Borek
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Yeah, rather strange thing. I am writing an article about Colossal Cave Adventure for the PIXEL magazine. This is a cult game, no doubt about it. Problem is, its original version was written for TTY terminals, so there is no graphics nor screenshots that could be used to illustrate the article. The best thing I can think of is to post a picture of a terminal from the seventies with CCA visible on the screen. Such pictures are in wikipedia, but we prefer to not use such images, as everyone interested have already seen them and we want to use original material.

Anyone has access to a working old terminal attached to anything capable of running CCA and is willing to take a picture of reasonable quality? All I can offer is thank you and a honorable mention in the article :smile:
 
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Google image search shows some hand drawn maps and screen shots. Perhaps your mag could spring for an artist to draw a terminal around the screenshot ala Byte mag covers.
 
Here's a screenshot from a Mac OS version of Adventure:

Adventure2.jpg


It's freeware, and available here:

http://lobotomo.com/products/Adventure/index.html
 
Last edited:
Problem is not with running the program or taking a screenshot (I already have several versions here, and I can take text screenshots any time; actually I already have a small collection). Problem is, compared to typical todays games these screenshots are rather boring, and putting five almost identical pictures on the page won't work (as every game related magazine, PIXEL heavily relies on graphics). Good picture of a terminal would show both the screenshot and the typical environment in which the game was played, that would be much better illustration.
 
What about one of the game maps? They were available via google search too.
 
Maybe you could have a terminal in a cave with the screen sht showing.
 
Good luck finding someone with an operating text-based terminal. We stopped using them here probably about 15 years ago. Maybe you can find something like an Apple II or IIe. I bet there's a version of Adventure for that.
 
jtbell said:
Good luck finding someone with an operating text-based terminal.

You don't have to tell me :wink:

I already asked in several museums in Poland, so far to no avail. I have tracked terminals, but so far not a working one.
 
You will probably be disappointed in the picture quality of the text on the monitor. This is very hard to photograph well.
 
  • #10
Heres a terminal artwork from Byte magazine you could paste something inside

image.jpeg
 
  • #11
Vanadium 50 said:
You will probably be disappointed in the picture quality of the text on the monitor. This is very hard to photograph well.

Colossal_Cave_Adventure_on_VT100_terminal.jpg


Suits me (even if it could be made much better just with polarizing filter). Problem is, it is from wikipedia and not as original as I want it. Everyone and their dog has seen it.
 
  • #12
I think there already is some kind of filter there. All the VT100's I've ever seen had white phosphor. It was kind of blueish, but not that blue.

And they make swell fish tanks.
 
  • #13
Borek said:
Problem is not with running the program or taking a screenshot (I already have several versions here, and I can take text screenshots any time; actually I already have a small collection). Problem is, compared to typical todays games these screenshots are rather boring, and putting five almost identical pictures on the page won't work (as every game related magazine, PIXEL heavily relies on graphics). Good picture of a terminal would show both the screenshot and the typical environment in which the game was played, that would be much better illustration.

Guess what? Games were boring text-based affairs back then compared to today. Strictly I find them more exciting than modern games because you have use your imagination more which is more intense than having it spoon-fed to you. Apparently that's missing with people today.

Honestly if you simply want to distort reality with made up stuff, why even bother even including anything about it? Do you care about truth, beauty and reality or do you just want to make stuff up for spin, style and shallow woofy? Are you not creative enough to find a way to communicate the historic reality of text games? Adventure was one of the more complex and sophisticated games back in the say! I can tell you about lots of others simpler games that were as popular and even pre-date it (e.g. SCIFI, MUD, TREK, etc.)

If you want graphics, here's what you do: pay for an artists to read transcripts of the game and create artwork for your needs. Stop being cheap! Or use Borek's image because that's what our "computing environment" used back then. I can't tell you have many weekends and all-nighters I spent with exactly such a VT100 terminal.
 
  • #14
jsgruszynski said:
If you want graphics, here's what you do: pay for an artists to read transcripts of the game and create artwork for your needs. Stop being cheap!

What car do you drive?
 

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