Nonregular icosahedral die approximating a bell curve

In summary: So, for example, if we were to use a cube as the die, the up face would be the face that the vertices of the cube intersect.
  • #1
diceman
2
0
Can somebody provide a solution for creating a nonregular icosahedron whose facets are sized in such a way that, when used as a die, the probability distribution of the 20 sides would approximate a (stepped) bell-curve??
 
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  • #2
Hmm...I really like this problem, but I don't know offhand how to attack it. A simpler question, which I still don't know how to answer, is how to compute, for each face of some given convex polyhedron, the "landing probability". Your problem is a kind of inverse--given some probabilities, find a convex polyhedron that realizes them.

All the standard dice (except for d4) have faces arranged in parallel pairs; without this arrangement, there won't necessarily be a side facing "up". I'd avoid this problem by just deciding that it's the down face that determines the result of a roll.

I wonder if a random 20-sided convex polyhedron tends to have a certain kind of distribution? We'd have to decide what we mean by "random", and probably need to restrict to some kind of "nice" subset, e.g. reject dice that are a million times as long as they are wide. Also, a given face could have probability zero, i.e. the die is not even stable with that face down, so ruling that out gives us another restriction on our space of dice.

Finally, since this is your first post here, it's possible that you really just want a bell-curve d20 and you're not interested in the mathematics for its own sake. In that case, I have a "cheating" solution for you: get one of those d100 dice, the ones that look like a golf ball, and mark your own 1-20 numbers on it, with the central ones appearing more times than the extremes.
 
  • #3
Yes, Tinyboss, one step of the solution is determining how landing probability is calculated. At first, I thought it might just be a proportion of the surface area of a given face to total surface area, but perhaps angles influence that, too. In which case, it could be quite a complex calculation.

As for having a clearly defined "up face" -- I think the only additional requirement you would have to add is that the solid would have to have bilateral symmetry.
 

1. What is a nonregular icosahedral die?

A nonregular icosahedral die is a type of dice that has 20 sides, each with a different number of faces. It is not a standard die with numbers 1-20 on each side, but rather a more complex shape that approximates a bell curve when rolled.

2. How does a nonregular icosahedral die approximate a bell curve?

This type of die is designed with an uneven distribution of faces, with some sides having more faces than others. When rolled multiple times, the outcomes will cluster around the median number, creating a bell curve shape.

3. What is the purpose of using a nonregular icosahedral die?

Using this type of die can add an element of randomness to games or simulations that require a distribution of outcomes that resembles a bell curve. It can also be used in statistics or probability experiments.

4. How is a nonregular icosahedral die different from a regular icosahedral die?

A regular icosahedral die has 20 equal sides, while a nonregular icosahedral die has varying numbers of faces on each side. This allows for a more realistic approximation of a bell curve distribution.

5. Can a nonregular icosahedral die be used in place of a standard die in games?

Yes, a nonregular icosahedral die can be used in place of a standard die in games. However, it may result in different probabilities and outcomes, so it is important to adjust the game accordingly.

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