Olbers Paradox and The Sherwood Forest

In summary: This conversation discusses the average distance an arrow will travel before hitting a tree in Sherwood Forest. The average radius of a tree is 1m and the average number of trees per unit area is 0.005 m^-2. The problem involves finding the average distance an arrow will travel before hitting a tree in a randomly chosen direction. One approach is to consider the area of a circle and the angle of phi, which is equal to 2R/r. The average distance is determined to be 100m, however this solution is not entirely accurate. Another approach is to consider the number of trees in a thin ring with diameter r and thickness dr and the chance of hitting a tree within that ring. The solution is an exponential function with an
  • #1
Acili
4
0
1. Homework Statement
Suppose that in sherwood forest, the average radius of a tree is equal to R= 1m and the average number of trees per unit area sigma = 0.005 m^-2 . If Robin Hood shoots an arrow in a random direction , how far , on average, will it travel before it strikes a tree?


2. Homework Equations
Since in the problem robin is shooting in a random direction, I am assuming that the area in question is circular. and the area of a circle is A = pi X r^2.


3. The Attempt at a Solution
Im not sure how to tie in the area with the distance is question. I've tried integrating over a circle ( sin, cos) but I don't know if I should solve for the radius some how. Or if i should find a max distance and a min distance somehow and average them. Also the radius of the trees thing is throwing me off. ... Any insight and help would be great
1. Homework Statement



2. Homework Equations



3. The Attempt at a Solution
 
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  • #2
Hrm, the first issue that strikes me is that the manner in which a random shot can be made is more than a circle; you must take elevation of the **** into account, excepting those angles which would make drawing the bow impossible. There is a chance of NOT hitting a tree after all, especially if the arrow is fired vertically.
 
  • #3
The case of a "vertically" fired arrow shouldn´t be treated in this problem - one assumes horisontal shots. This is so to speak a 2-dim problem.

The 3-dimensions, vertical and all directions arises naturally when we consider another type but still a similar problem e.g. the average length of the line of sight to galaxies - that is, the average distance to galaxies as seen from earth. In this particullar problem we need an estimate of the radius and the average density of galaxies. This would correspond to the radius and the average density of trees. This would then be a 3-dim problem and vertical and all directions would have to be considered.
 
  • #4
Hi,

I've been lurking this forum for months but this is my first post. Also, excuse my english. I'm brazilian and I've never studied math or physics in english, so I might end up using wrong technical terms.

Well, here's an approach for this problem. I'm sure it's not 100% correct but it's a starting point.

Robin Wood chooses a randon direction and shoots his arrow. Since we can't privilege any direction, if a given distance d is overcome by Robin Wood's arrow, we better take into account the area pi*d^2 when it comes to determining how many trees it may encounter. So, the number of trees inside the area pi*d^2 equals sigma*pi*d^2.

Now to the other part of the problem. Consider that there's only one tree in the whole forest, and that the distance of the center of the tree to the origin is r. If r is much bigger than 2R (where R is the radius of a tree), we can approximate and say that:

2R = fi*r, where fi is the angle between the two segments that start on the origin and are tangent to the tree. So, fi = 2R/r

Robin can choose any direction on the plan to shoot, but if he chooses any direction over the fi angle, his arrow encounters the tree. All of this was done to say: we can swap a tree of radius R for a angle fi that equals 2R/r, where r is the distance of the tree's center to the origin.

Back to our equation of how many trees there are inside a given circle or radius d:

Quantity of trees = sigma*pi*d^2

If we imagine that we can swap each tree inside for a angle fi = 2R/d. The angle that we would end up with is: theta = sigma*pi*d^2*2R/d = sigma*pi*d*2R

Since we want the average "d", then theta must be equal to pi, half the plan. So:

pi = sigma*pi*d*2R, which gives: d = 1/(sigma*2R)

Since sigma = 0.005 trees/m^2 and R = 1m,
d = 100m

The problems with this resolution are evident, but I'd like to point out a particular one. It was assumed that all trees inside the area pi*d^2 occupied the periphery of the circle, which obviously is false. But as I said, it's a starting point.

Hope I have helped.
 
  • #5
harroxelas said:
I've been lurking this forum for months but this is my first post. Also, excuse my english. I'm brazilian and I've never studied math or physics in english, so I might end up using wrong technical terms.
Welcome to PF!
Your English is excellent. Normally you'd call an angle phi, not fi, but that's all.

Acili, why didn't you post in the homework section?
Anyway, what you're supposed to do is IMHO the following:
Figure out how many trees there are in a thin ring with diameter r and thickness dr.
What's the chance "p*dr" of hitting a tree if the arrow goes through the ring (distance dr)?
So the number of arrows lost within dr is n*p*dr, if n was the number of arrows entering. So you have dn/dr=-n*p.
The solution is an exponential function in r. The average shooting distance is where the function has decreased e-fold.
 
  • #6
Ich and harroxelas. Thank you very much for your replies - they were certainly usefull for me... and I will study your remarks further. I think harroxelas is on the right track, the exponential solution seems/feels not true at first glance imo... But I´ll look into it.

This was also my first post - so I thought this would be the right forum.

Harroxelas, can you explain further why you equal theta to pi, half the plan, when averaging "d"? Your english is excellent by the way - I agree with ich.

Regards
Acili
 
  • #7
Well, thinking of it now, it was more of a intuitive thing. I thought about using 2*pi but I'd be "forcing" the arrows to find a tree, it didn't seem right. It would be like finding a upper limit for d, not an avarage, and since d = theta/(pi*sigma*2R), d increases linearly with theta and all the other variables are just parameters, they don't change. The mean value for d is given by the mean value of theta, which is pi, since 0 <= theta < 2*pi. I know my approach is not 100% correct but it was the best I could think of.

This problem is quite interesting. Ich, do you care to explain your idea further? I didn't get it yet... Solving that diff. equation you'd get a exponential function kinda like n = k*exp(-r*p) + C, correct? But how do you account for the number of arrows fired?
 
  • #8
Solving that diff. equation you'd get a exponential function kinda like n = k*exp(-r*p) + C, correct?
Correct.
But how do you account for the number of arrows fired?
That's irrelevant, I put it in for illustration only. You only need percentages. You may set n=1. But k=n, obviously, as all arrows are still there at r=0.

Ich, do you care to explain your idea further?
That's more or less a standard calculation for absorption. Try http://en.wikipedia.org/wiki/Beer-Lambert_law#Derivation" in Wikipedia. It's a fairly simple concept with a real application.
 
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  • #9
Sorry to resurrect an old post but I was considering this problem recently and came here to try and verify my answer. Answering this post seemed easier than typing it all over again. This problem comes from Barbara Ryden's Introduction to Cosmology. The text is an upper level undergraduate text (according to it's introduction) so I suppose the question rightly belongs in the homework section. After thinking about the question for a while, it dawned on me that this question seemed related to mean free path concept from statistical mechanics. Search mean free path at Wikipedia for a derivation that is very similar to ones that are already posted but from a different viewpoint. My answer comes from the tree density being the "particle" density, n, and the cross section being the tree width as seen from the archer, or 2R = 2 meters. This gives a mean free path of 100 m. The wiki article also shows why the exponential factor is defined as the "mean" from a statistics standpoint.
 
  • #10
i can't solve this problem...i can't understand how chrisas relate mean free path and this problem...would you mind solve this question completely?
thank you very much
 
  • #11
Mean free path
<http://en.wikipedia.org/wiki/Mean_free_path>

In physics, the mean free path is the average distance covered by a moving particle (such as an atom, a molecule, a photon) between successive impacts (collisions) [1] which modify its direction or energy or other particle properties.

Translated to problem terms:

Mean free path:
In Sherwood Forest, the mean (or average) distance covered by a moving arrow between successive impacts (first being shot by Robin, second hitting a tree) which modifies the arrows properties (direction: deflected, energy: arrow sticks in tree, arrow properties: arrow shatters).

The derivation follows the wiki page (except Robin in the forest is a 2-D problem instead of 3-D. Replace Volume with area, and area with line lengths):

Imagine a beam of particles (bunch of arrows) being shot through a target (forest), and consider an infinitesimally thin slab of the target (Thin circular ring). The atoms (trees) that might stop a beam particle (arrow) are shown in red. The magnitude of mean free path depends on the characteristics of the system (forest) the particle (arrow) is in:

(see wiki: We consider many arrows being shot since this is a statistics problem and we don't know which way Robin is facing.)

Where \ell is the mean free path, n is the number of target particles (trees) per unit volume (area), and σ is the effective cross sectional area (width of tree) for collision.

The area (line width) of the slab is 2*pi*r and its volume (area) is 2*pi*r*dr. The typical number of stopping atoms (trees) in the slab is the concentration n (=trees/area =sigma) times the volume (area), i.e., 2*pi*r*sigma*dr. The probability that a beam particle (arrow) will be stopped in that slab is the net area (line length) of the stopping atoms (trees) divided by the total area (line length) of the slab.

(see wiki: but note that sigma in the wiki is tree cross section not the trees/area given in the problem. The sigma value given in the problem related to tree density, n)

where σ is the area (or, more formally, the "scattering cross-section") of one atom (tree).

The drop in beam intensity (many arrows) equals the incoming beam intensity (arrows) multiplied by the probability of being stopped within the slab

dI = − Inσdx

This is an ordinary differential equation

(see wiki)

whose solution is known as Beer-Lambert law and has form I = I_{0} e^{-x/\ell}, where x is the distance traveled by the beam (arrows) through the target (forest) and I0 is the beam intensity (number of arrows) before it entered the target; ℓ is called the mean free path because it equals the mean distance traveled by a beam particle (single arrow) before being stopped.

So mean free path = 1/(tree density * tree cross section)

tree density = 0.005 trees/m^2
tree cross section = 2*r = 2 m

mean free path = 100 m

The wiki continues on to explain why the parameter /ell in the exponent is the mean free path.
 
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  • #12
Olber's paradox is not solved. It still rules out spatial and temporal infinity. We already have good evidence our universe is temporally finite, so that pretty much resolves the matter.
 
  • #13
hmmm,now i get it.thank you chrisas...i have been thinking on this problem for 3days !
wish U all the best
 

What is Olbers Paradox?

Olbers Paradox is the observation that the night sky is dark, despite there being an infinite number of stars in the universe. This paradox was first proposed by German astronomer Heinrich Wilhelm Olbers in the early 19th century.

How is Olbers Paradox related to The Sherwood Forest?

In The Sherwood Forest, the paradox is used as a metaphor to explain the concept of light pollution. Just as the trees in the forest block out some of the stars in the night sky, artificial lights on Earth block out the light from distant stars, making the sky appear dark at night.

What is the significance of Olbers Paradox in astronomy?

Olbers Paradox has helped scientists understand the concept of an expanding universe. It also highlights the limitations of our current understanding of the universe and the need for further research and exploration.

How do scientists explain Olbers Paradox?

Scientists have proposed several explanations for Olbers Paradox, including the idea that the universe is not infinite and that there is a limit to how far light can travel. Another explanation is that the universe is constantly expanding, causing the light from distant stars to be redshifted and therefore not visible to the human eye.

What can we learn from Olbers Paradox and The Sherwood Forest?

Olbers Paradox and The Sherwood Forest demonstrate the importance of considering all factors and limitations when trying to understand complex phenomena. It also reminds us of the impact of human activities, such as light pollution, on our environment and the need to find sustainable solutions for the future.

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