OpenGL problems - viewports & subwindows

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The discussion centers around challenges faced when attempting to position text using Bitmap or stroke methods in a graphical window. The user reports that the text consistently appears in the bottom left corner, despite efforts to define a viewport for proper placement. This issue leads to frustration, as the user resorts to creating subwindows for text display. The request for assistance includes a plea for others to share their drawing routines to find a solution to the positioning problem.
Ahlam
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Hello every body;

I was trying to write a text using Bitmap or stroke methods, and it works, but the text is written in the left bottom of the window

so I tried to specify some viewport to write in it; but it still writing in the left bottom of the window ... so I was forced to use subwindows each time I want to write ! which is very nervous actually ... :(


please .. any help ??
 
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Can you post your drawing routine?
 
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