Orthogonal projection of 2 points onto a plane

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Discussion Overview

The discussion revolves around the calculation of the orthogonal projection of two points, A(3,5,1) and B(-4,2,6), onto the plane defined by the equation -2x+4y-z=3. Participants are exploring the mathematical concepts involved in projection, including the use of normal vectors and parametric equations, as well as seeking assistance for an upcoming exam in game design that requires a solid understanding of these concepts.

Discussion Character

  • Homework-related
  • Mathematical reasoning
  • Exploratory

Main Points Raised

  • One participant expresses uncertainty about how to start the problem and mentions confusion regarding the application of matrices and transformations.
  • Another participant provides a normal vector to the plane and suggests a parametric representation of the line through point A in the direction of the normal vector.
  • A participant calculates the coordinates of the projection of point A but finds the results to be odd, prompting a request for verification of their solution.
  • Another participant challenges the calculation and requests to see the steps taken to arrive at the solution.
  • One participant shares their own calculations for the projection of point A and arrives at a different value for the parameter t, seeking confirmation of their result.
  • There is a mention of a separate problem involving orthographic projection related to a camera, with a request for hints on how to approach it.

Areas of Agreement / Disagreement

Participants do not appear to reach a consensus on the correctness of the calculations for the projections, as different values for the parameter t and the resulting coordinates are presented. The discussion remains unresolved regarding the accuracy of the projections and the methods used.

Contextual Notes

There are indications of confusion regarding the application of mathematical concepts, particularly in relation to the use of normal vectors and the setup of equations. Some calculations are presented without full verification, leading to uncertainty about their correctness.

Bozebo
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edit: This thread might need moved, sorry about that.

Hi, I have ended up on this site a few times after searching various maths issues; it seems to have a good community so I am asking you good people for a little help understanding this.

Tomorrow I have a semi-important maths exam, if I fail it I can resit in 2010 but I would of course rather not have to do that. I am studying game design, so I shall be needing maths a lot more soon.

I missed the part that involved the mathematics of projection, so I need to figure this out fast.
Reading the materials I understood fairly well until it bluntly proposed a problem without before giving a solution to a similar one, so I need a bit of help.

The problem is as follows:
Calculate the orthogonal projection of the points A(3,5,1) and B(-4,2,6) onto the plane -2x+4y-z=3 and determine the equation of the line joining the image points on the plane.

I understand visually what is going on here, but I don't know where to start. The notes talk about the Par i/j/k matrices (none seem to apply here) and the homogeneous coordinate transformation matrix... now I could plug numbers in and see what I come up with, its not like I am going to run out of paper. But I am scared to get lost in this.

Who can help walk me through this? It may take a few posts ^_^edit:
OK, I think I need to start with:

vector n = (-2,4,-1)

n being the normal
brackets should be vertical... but I don't know how to format it that way

edit:
Ok, I have got this far:

-2(3-2t)+4(5+4t)-(1-t)=3

correct so far? I filled in the values for p=r+tn
 
Last edited:
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Bozebo said:
edit: This thread might need moved, sorry about that.

Hi, I have ended up on this site a few times after searching various maths issues; it seems to have a good community so I am asking you good people for a little help understanding this.

Tomorrow I have a semi-important maths exam, if I fail it I can resit in 2010 but I would of course rather not have to do that. I am studying game design, so I shall be needing maths a lot more soon.

I missed the part that involved the mathematics of projection, so I need to figure this out fast.
Reading the materials I understood fairly well until it bluntly proposed a problem without before giving a solution to a similar one, so I need a bit of help.

The problem is as follows:
Calculate the orthogonal projection of the points A(3,5,1) and B(-4,2,6) onto the plane -2x+4y-z=3 and determine the equation of the line joining the image points on the plane.
A normal vector to -2x+ 4y- z= 3 is <-2, 4, -1>. A line through A(3,5,1) in that direction (and so normal to the plane) is given by x= 3- 2t, y= 5+ 4t, z= 1- t. Put those into the equation of the plane to find the point where that line crosses the plane. Do the same with B(-4,2,6): x= -4- 2t, y= 2+ 4t, z= 6- 6.

I understand visually what is going on here, but I don't know where to start. The notes talk about the Par i/j/k matrices (none seem to apply here) and the homogeneous coordinate transformation matrix... now I could plug numbers in and see what I come up with, its not like I am going to run out of paper. But I am scared to get lost in this.

Who can help walk me through this? It may take a few posts ^_^


edit:
OK, I think I need to start with:

vector n = (-2,4,-1)

n being the normal
brackets should be vertical... but I don't know how to format it that way

edit:
Ok, I have got this far:

-2(3-2t)+4(5+4t)-(1-t)=3

correct so far? I filled in the values for p=r+tn
 
OK, I've found the co-ordinates of the projection of point A. But they seem odd to me.
I have:
x = 1/3
y = 10 and 1/3
z = -1/3

I solved t to 4/3, does that seem right?
 
That's not what I get- what I get is even more peculiar. Show how you solved the equation, please.
 
OK here we go.

Calculate the orthogonal projection of points A(3,5,-1) and B(-4,2,6) onto the plane -2x+4y-z=3

r = a + tb
<X,Y,Z> = <3,5,-1> + t<-2,4,-1>

X = 3 - 2t
Y = 5 + 4t
Z = -1 -t

aX +bY +cZ = d
-2(3 - 2t) + 4(5 + 4t) - ((-1) - t) = 3

t ends up as -18/21 this time

I calculated X of the projection of point A to be 9/7 - is it good this time?

Now, can I use any of those results to calculate the projected point B? because there is a problem later on confusing me that asks "A camera is aligned such that it projects the point (1,1,2) to the origin by an orthographic projection. Determine the image of the point (-1,4,-3) under the same projection". Any hints for where to start this one?
 
Bozebo said:
OK here we go.

Calculate the orthogonal projection of points A(3,5,-1) and B(-4,2,6) onto the plane -2x+4y-z=3

r = a + tb
<X,Y,Z> = <3,5,-1> + t<-2,4,-1>

X = 3 - 2t
Y = 5 + 4t
Z = -1 -t

aX +bY +cZ = d
-2(3 - 2t) + 4(5 + 4t) - ((-1) - t) = 3
So -6+ 4t+ 20+ 16t+ 1+ t= 3
(4+16+1)t= 3+ 6- 20- 1
21t= -12
t= -12/21= -4/7

t ends up as -18/21 this time

I calculated X of the projection of point A to be 9/7 - is it good this time?

Now, can I use any of those results to calculate the projected point B? because there is a problem later on confusing me that asks "A camera is aligned such that it projects the point (1,1,2) to the origin by an orthographic projection. Determine the image of the point (-1,4,-3) under the same projection". Any hints for where to start this one?
 

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