MHB Pg345's question at Yahoo Answers regarding motion with uniform acceleration

MarkFL
Gold Member
MHB
Messages
13,284
Reaction score
12
Here is the question:

Uniformly Accelerating Motion?

Consider an object that accelerates uniformly. If you were to calculate the average speed of the object for a given interval of time, would the object ever be traveling with an instantaneous speed equal to that average speed? If so when? Explain!

I have posted a link there to this topic so the OP can see my work.
 
Mathematics news on Phys.org
Re: pg345's question at Yahoo! Answers regading motion with uniform acceleration

Hello pg345,

Let's denote the acceleration of the object as $a$, and use the fact that acceleration is defined as the time rate of change of velocity to write:

$$\frac{dv}{dt}=a$$ where $$v(0)=v_0$$

Separating variables and integrating, we find:

$$\int_{v_0}^{v(t)}\,du=a\int_0^t\,dw$$

$$v(t)-v_0=at$$

$$v(t)=at+v_0$$

Now, to find the average velocity on some interval $t_1\le t\le t_2$, we may use:

$$\overline{v(t)}=\frac{1}{t_2-t_1}\int_{t_1}^{t_2}at+v_0\,dt$$

$$\overline{v(t)}=\frac{1}{t_2-t_1}\left[\frac{a}{2}t^2+v_0t \right]_{t_1}^{t_2}$$

$$\overline{v(t)}=\frac{1}{t_2-t_1}\left(\frac{a}{2}t_2^2+v_0t_2-\frac{a}{2}t_1^2-v_0t_1 \right)$$

$$\overline{v(t)}=\frac{1}{t_2-t_1}\left(\frac{a}{2}\left(t_2+t_1 \right)\left(t_2-t_1 \right)+v_0\left(t_2-t_1 \right) \right)$$

$$\overline{v(t)}=a\left(\frac{t_2+t_1}{2} \right)+v_0$$

$$\overline{v(t)}=v\left(\frac{t_1+t_2}{2} \right)$$

So, we see that we will always have the instantaneous velocity equal to the average velocity at the midpoint of the interval.

Perhaps this can be more easily seen geometrically. Consider the following diagram:

View attachment 1280

We have a right triangle if base $\Delta t$ and altitude $\Delta v$. Its area represents the distance traveled during the time interval $\Delta t$, given the linear velocity function that results from uniform acceleration. Now, we wish to find some value of $h$ such that the rectangle whose base is $\Delta t$ and whose height is $h$, which corresponds to the average velocity, has an area equal to the triangle. Hence:

$$\frac{1}{2}\Delta t\Delta v=\Delta th$$

Divide through by $\Delta t$ and arrange as:

$$h=\frac{1}{2}\Delta v$$

Let $$h=\overline{v(t)}$$:

$$\overline{v(t)}=\frac{1}{2}\Delta v=a\frac{\Delta t}{2}=a\frac{t_2-t_1}{2}$$

And so to find the time for which this is true, we may write:

$$t-t_1=\frac{t_2-t_1}{2}$$

$$t=\frac{t_2-t_1}{2}+t_1=\frac{t_1+t_2}{2}$$
 

Attachments

  • pg345.jpg
    pg345.jpg
    3.1 KB · Views: 80
Insights auto threads is broken atm, so I'm manually creating these for new Insight articles. In Dirac’s Principles of Quantum Mechanics published in 1930 he introduced a “convenient notation” he referred to as a “delta function” which he treated as a continuum analog to the discrete Kronecker delta. The Kronecker delta is simply the indexed components of the identity operator in matrix algebra Source: https://www.physicsforums.com/insights/what-exactly-is-diracs-delta-function/ by...
Fermat's Last Theorem has long been one of the most famous mathematical problems, and is now one of the most famous theorems. It simply states that the equation $$ a^n+b^n=c^n $$ has no solutions with positive integers if ##n>2.## It was named after Pierre de Fermat (1607-1665). The problem itself stems from the book Arithmetica by Diophantus of Alexandria. It gained popularity because Fermat noted in his copy "Cubum autem in duos cubos, aut quadratoquadratum in duos quadratoquadratos, et...
Thread 'Imaginary pythagorus'
I posted this in the Lame Math thread, but it's got me thinking. Is there any validity to this? Or is it really just a mathematical trick? Naively, I see that i2 + plus 12 does equal zero2. But does this have a meaning? I know one can treat the imaginary number line as just another axis like the reals, but does that mean this does represent a triangle in the complex plane with a hypotenuse of length zero? Ibix offered a rendering of the diagram using what I assume is matrix* notation...
Back
Top