Sure. So you have a point source (also works for any spherically-symmetric source) that radiates some amount of energy per unit time - i.e., has some power.
Now, this radiation spreads in every direction (imagine a single pulse going out). In 2 dimensions that'd mean a circle of growing radius, in 3D it's a sphere of growing radius.
We can then define radiation density at some distance from the source as the amount of emitted radiation (power) spread over the entire area of a sphere ##\rho_r = P/A(d)##. The farther you go, more spread out the initial pulse of radiation, so there's less of it at any given point.
If the power is constant (the source keeps radiating the same amount of energy each instant), the density varies only with the inverse of area of a sphere, which means ##\rho_r \propto 1/d^2##.
I.e., it's the inverse square law, as you have correctly guessed.
To get the power received by some surface at distance d from the source, you just multiply the local radiation density by the receiver area. (##P_{rec}=A_{rec}\rho_r##)
Now, the power is received by the same receiving surface both before and after, so how big it is won't affect the result (hence it's not given in the question).
So you just need to combine the source power growing as per the S-B law with the received power decrease as per the inverse square law.