Projectile angle (straight line) between 2 planets

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SUMMARY

The discussion focuses on calculating the angle or vector required to shoot a projectile from planet A to planet B in a circular orbit around a central star. The user identifies the need to determine the time t1 when the projectile's position matches that of planet B, utilizing equations for both the projectile's position and planet B's angular position. The key equations discussed include the projectile's position as xp = xp0 + v.t and planet B's position as xb = cos(α0 + ω.t). The user seeks assistance in solving for time t in the equation xp0 + v.t = cos(α0 + ω.t) while acknowledging the unknown speed of the projectile.

PREREQUISITES
  • Understanding of basic physics concepts related to projectile motion.
  • Familiarity with circular motion and angular velocity.
  • Knowledge of trigonometric functions, particularly cosine.
  • Ability to solve equations involving variables and constants.
NEXT STEPS
  • Research methods for solving transcendental equations, particularly involving cosine functions.
  • Learn about numerical methods for finding roots of equations, such as the Newton-Raphson method.
  • Explore the physics of projectile motion in a gravitational field to understand velocity and trajectory.
  • Investigate simulation tools for modeling planetary systems and projectile trajectories, such as MATLAB or Python with SciPy.
USEFUL FOR

Astronomy enthusiasts, physics students, and game developers working on simulations involving projectile motion in planetary systems will benefit from this discussion.

thomasvt
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TL;DR
Some tips in solving a linear math problem to predict the shooting angle of a projectile from one planet in orbit to another in orbit around the same center.
I have a planetary system with planets orbitting a central star (circular orbits). I want to shoot a projectile P in a straight line from planet A to B and need to calculate the angle or vector to shoot the projectile P. I know the straight line of the projectile is physically not correct, but it will probably get a lot more complex if add realistic orbits for P.

I know the orbit of the source planet A doesn't matter, since it has no influence on the problem once P has departed. So, I need to find the point in time t1 where the position of P equals the position of B.

I think that 2D problems can be split in 2 1D problems, so let's focus on the X-coordinate:

* the projectile's position in time:
xp = xp0 + v.t (xp0 = initial X position of P at t0)
* the planet B's angular position:
α = α0 + ω .t (α0 initial angle around the sun at t0, ω is angular velocity)
* the planet B's position:
xb = cos(α) = cos(α0 + ω .t)

I also think, I have to solve for t where xp == xb:

xp0 + v.t = cos(α0 + ω .t)

But i have no idea how to get the t out of that cosine :)

Thanks for any suggestion!
 
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I just thought of the fact that I also don't know what the speed of P (v) is.. only that |v| is constant, but the angle and therefore its (x, y) are also unknown. damn :)
 

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