Projectile Motion - Hitting an edge

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Homework Help Overview

The discussion revolves around a projectile motion problem where the original poster seeks to determine the initial velocity required for a projectile to hit a specific corner, given the distance L and the launch angle a. The context includes the use of standard projectile motion equations while ignoring air resistance.

Discussion Character

  • Exploratory, Conceptual clarification, Mathematical reasoning

Approaches and Questions Raised

  • The original poster attempts to set both x and y equal to L to derive an expression for the initial velocity v0. They also consider the implications of setting the final velocity to zero but realize that the projectile does not need to stop at the corner. Other participants suggest alternative approaches, such as calculating how far below the corner the projectile would land if aimed directly at it.

Discussion Status

Some participants have provided guidance on using the initial equations to eliminate time from the equations of motion, suggesting a potential path forward. The original poster expresses a mix of frustration and relief, noting that the solution may be simpler than initially thought. There is acknowledgment of the complexity of the problem, particularly when considering angles outside the typical range.

Contextual Notes

The original poster mentions spending considerable time on the problem and grappling with complex numbers resulting from certain angle inputs. There is a recognition of the need to clarify assumptions and the conditions under which the equations apply.

Mcoroklo
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Homework Statement


I've made a picture of the situation:

http://img11.imageshack.us/img11/7177/drawing1m.jpg


I need to find the expression for the start velocity v0. The ball should exactly hit the corner.

The function should have the distance L (Which both is x-distance and y-distance to the point) and the angle a as variables.

We can ignore air resistance.

Homework Equations



Normal projectile motion equations:
x=(v0*cos(a)*t
y=(v0*sin(a)*t-1/2*g*t^2)

vx=v0*cos(a)
vy=v0*sin(a)-gt

The Attempt at a Solution


I've been sitting with he assignment for 2 hours - trying both creative and stupid solutions!

First attempt was setting x=L and y=L and find the expression for v0.

I've also trying to set the v=0, but afterwards finding out the ball speed doesn't have to be zero.

Nothing has worked out so far.

Any suggestions?

Thanks a lot.
 
Last edited by a moderator:
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Might try this approach...

How far below the corner would the projectile strike if you aimed directly at the corner?
 
Hi Mcoroklo, welcome to PF>

Your two starting equations are correct. Use the first equation to eliminate time in the second. That should give you what you need.
 
... Thanks a lot!

I guess you guys know the feeling. A lot of time spend on outrageous thoughts, afterwards finding the solution is way simpler.
I actually had your solution to Kuruman, checked for input (40deg and 10m). It gave complex numbers and I tried another approach. Ofcourse it should give complex numbers for each angle outside the span of 45-90..

Thanks a lot to both of you.

Looking forward to participate in the forum, hopefully helping people to! :-)
 
Mcoroklo said:
... Thanks a lot!

I guess you guys know the feeling. A lot of time spend on outrageous thoughts, afterwards finding the solution is way simpler.
I actually had your solution to Kuruman, checked for input (40deg and 10m). It gave complex numbers and I tried another approach. Ofcourse it should give complex numbers for each angle outside the span of 45-90..

Thanks a lot to both of you.

Looking forward to participate in the forum, hopefully helping people to! :-)

Actually I read the problem wrong initially, I thought you were trying to solve for the angle given an initial velocity. But, if it helped, I am happy. The other posters approach is easier, my proposal was a conceptual way that might help with other similar problems. And it may have helped eliminate unecessary stuff if you were guessing and checking with numbers.
 
Last edited:

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