Projectile motion & velocity on a certain height

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Homework Help Overview

The discussion revolves around a physics problem involving projectile motion, specifically analyzing the velocity of a ball thrown at an angle above the horizontal at a certain height. The original poster attempts to show that the speed at height h is independent of the launch angle a.

Discussion Character

  • Exploratory, Conceptual clarification, Mathematical reasoning

Approaches and Questions Raised

  • Participants discuss the relationship between the components of velocity and height, questioning how to eliminate the angle a from the velocity equation. They explore using equations for vertical and horizontal motion and consider the implications of different formulas for velocity.

Discussion Status

Some participants have provided hints and suggestions for equations that could help simplify the problem. There is an acknowledgment of a sign error in one of the proposed solutions, and a simpler formulation is suggested, indicating a productive direction in the discussion.

Contextual Notes

Participants note the absence of initial height in the problem setup and the need to consider the effects of gravity and time in their equations. There is ongoing exploration of the relationships between the variables involved.

Lisa...
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Hey!

I have the following problem to solve:

Consider a ball that is thrown with initial speed v0 at an angle a above the horizontal. If we consider it's speed at some height h above the ground show that v(h) is independent of a.

I started to solve the problem this way:

v= sqrt (vx^2 + vy^2)
vx= v0x= v0 cos a
vy= v0y- gt= v0 sin (a) -gt

Substitution of vx and vy in the first formula gives:

v= sqrt(v0^2 (cos^2)a + v0^2 ((sin^2)a) - 2 v0 gt sin a + g^2 t^2)
v^2= v0^2 (cos^2)a + v0^2 ((sin^2)a) - 2 v0 gt sin a + g^2 t^2
v^2= v0^2 ((cos^2)a + (sin^2)a) -2 v0 gt sin a + g^2 t^2
v^2= v0^2 -2 v0 gt sin a + g^2 t^2

Now I STILL have a term with a in it (-2 v0 gt sin a ) How in the world will I get rid of it?!
 
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Use an eqn for Vy that is independent of t, but involves h
 
But what would that equation be? I only know a formula for Vy with t... and what about Vx? That is always v0 cos a right? How will I get rid of that cosine?
 
Lisa... said:
But what would that equation be? I only know a formula for Vy with t... and what about Vx? That is always v0 cos a right? How will I get rid of that cosine?
Well, you should use the equations for the position x and y. Can you write them down in general form ? Like you correctly did for the velocity in the x and y-direction.
Once you have these equations, you can use them to get rid of the angle-term (-2 v0 gt sin a ) in the velocity equation
marlon
 
Last edited:
Lisa... said:
But what would that equation be? I only know a formula for Vy with t... and what about Vx? That is always v0 cos a right? How will I get rid of that cosine?
Hint: v² = u² + 2as
 
You guys are really amazing! Thank you! I solved the problem the following way:
y(t)= h= y0 + v0y t + 1/2 gt^2 , with y0=0 (no initial height is given) and v0y= v0 sin a.

Therefore: h= v0 t sin a + 1/2 gt^2 and v0 t sin a= h- 1/2 gt^2.

Substitution in v^2= v0^2 -2 v0 gt sin a + g^2 t^2 gives:

v^2= v0^2 -2g(h-1/2gt^2) + g^2t^2 = v0^2 -2gh + g^2t^2 + g^2t^2= v0^2 -2gh + 2 g^2 t^2.

v= sqrt (v0^2 -2gh + 2 g^2 t^2.)

I can assume this is correct, right?
 
Lisa... said:
You guys are really amazing! Thank you! I solved the problem the following way:
y(t)= h= y0 + v0y t + 1/2 gt^2 , with y0=0 (no initial height is given) and v0y= v0 sin a.
Therefore: h= v0 t sin a + 1/2 gt^2 and v0 t sin a= h- 1/2 gt^2.
Substitution in v^2= v0^2 -2 v0 gt sin a + g^2 t^2 gives:
v^2= v0^2 -2g(h-1/2gt^2) + g^2t^2 = v0^2 -2gh + g^2t^2 + g^2t^2= v0^2 -2gh + 2 g^2 t^2.
v= sqrt (v0^2 -2gh + 2 g^2 t^2.)
I can assume this is correct, right?
Just one sign error. The bolded bit above should be "- 1/2 gt²".

A simpler version could be,

V² = Vx² + Vy²

where Vx = Vo.cos@,
Voy = Vo.sin@,
Vy² = Voy² - 2gh (using the hint: v² = u² + 2as)
Vy² = Vo².sin²@ - 2gh

So,

V² = Vo².cos²@ + Vo².sin²@ - 2gh
V² = Vo²(cos²@ + sin²@) - 2gh
V² = Vo² - 2gh
===========
 
Ah ok... how foolish of me!
Of course it needs to be -1/2gt^2 :blushing: :redface:

Thanks again for your help!
 

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