Projectile Problem: Solving Theta given Delta X, Delta Y and V0.

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Homework Help Overview

This discussion revolves around a projectile motion problem where the original poster seeks to determine the launch angle θ given the horizontal distance ΔX, vertical displacement ΔY, and initial velocity V0. The problem involves equations of motion under constant acceleration due to gravity.

Discussion Character

  • Exploratory, Mathematical reasoning, Assumption checking

Approaches and Questions Raised

  • The original poster attempts to express time T in terms of ΔX, V0, and θ, and then substitute this into the vertical motion equation. They express uncertainty about the next steps after simplifying the equations. Other participants suggest using trigonometric identities to eliminate variables and explore different forms of the equations, including the use of the tangent function.

Discussion Status

Participants are actively engaging with the problem, offering suggestions for manipulating the equations and exploring different approaches. There is a recognition of the complexity involved, and while no consensus has been reached, several productive directions have been proposed.

Contextual Notes

Participants note the absence of numerical values for ΔX and V0, which may affect the ability to derive a specific solution. The discussion also reflects on the challenges of working with trigonometric identities and the potential for quadratic equations arising from the manipulations.

Marven345
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Homework Statement



It's a projectile problem.

Basically, you launch a projectile starting from a height ΔY (0.5 m) at speed V0 at an angle θ. Then after time T, the projectile then hits the ground (0m) and sticks to the ground, traveling distance ΔX.

The question goes if you are given ΔX and V_0 (which are known variables, but there is no numerical number to go with it), solve for θ.

Essentially, solve for θ given Delta X, Delta Y, and V0

Homework Equations



[itex]Acceleration (A) = -9.81 m/s^2[/itex]

[itex]ΔY = -0.5 m[/itex]

[itex]Vx = V_0 Cos θ[/itex]

[itex]Vy = V_0 Sin θ[/itex]

[itex]ΔY = V_0 Sin θ T + \frac{AT^2}{2}[/itex]

[itex]ΔX = V_0 Cos θ T[/itex]

The Attempt at a Solution



I tried solving for T in terms of ΔX, V0, and θ by using the 6th equation.

[itex]T = \frac{ΔX}{V_0 Cos θ}[/itex]

Then attempted to plug this value of T into the 5th equation.

[itex]ΔY = \frac{V_0ΔX Sinθ}{V_0Cosθ} + \frac{A}{2}\frac{ΔX^2}{V_0^2 Cos^2}[/itex]

Simplified

[itex]ΔY = \frac{ΔX Sin θ}{Cos θ} + \frac{AΔX^2}{2V_0^2 Cos^2 θ}[/itex]

Then I multiplied both sides by [itex]Cos^2 θ[/itex].

[itex](ΔY Cos^2 θ) = (Sinθ Cos θ ΔX) + \frac{AΔX^2}{2V_0^2}[/itex]

And now I'm stuck and I'm not sure what I should do. I don't know if my original approach will get me to my desired answer.

If any clarification is needed, I will gladly provide some.

Thank you, any help would be greatly appreciated.
 
Last edited:
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Your approach is correct in general. You are stuck because this stage requires a bit of trigonometry. See if the following equation is of use: ## \cos^2 \theta + \sin^2 \theta = 1 ##.
 
Thanks for the reply, though I don't see how this would work. Would I turn the

[itex]ΔYCos^2 θ[/itex] into

[itex]ΔY(1-Sin^2 θ)[/itex]

or

[itex]Δ Y - ΔY Sin^2 θ[/itex] ?

I'm not sure where this would lead me.

My current plan is to think of a way to somehow eliminate the

[itex]Sinθ[/itex]

in the [itex](SinθCosθ ΔX)[/itex] part, so I can turn into a quadratic equation, but I don't know how that would work.
 
The equation I mentioned is a way to eliminate either the sine or the cosine, so you end up with just one trigonometric function throughout.
 
Oh, so I would use

[itex]Sin θ = \sqrt{1-Cos^2θ}[/itex] and plug it into the equation to get

[itex]ΔYCos^2θ= \sqrt{1-Cos^2θ}CosθΔX + \frac{AΔX^2}{2V_0^2}[/itex]

Set it equal to 0

[itex]ΔYCos^2θ- \sqrt{1-Cos^2θ}CosθΔX - \frac{AΔX^2}{2V_0^2} = 0[/itex]

and try to use quadratics.

[itex]Cosθ = \frac{ ΔX\sqrt{1-Cos^2θ}} - \sqrt{{1-Cos^2θ}^2ΔX^2 - 4(ΔY\frac{AΔX^2}{2V_0^2}}}{2ΔY}[/itex]

For some reason its not converting into that fancy text.

And then try to solve that monster.

Wow this answer won't be pretty x.x

Thanks.
 
Marven345 said:
Oh, so I would use

[itex]Sin θ = \sqrt{1-Cos^2θ}[/itex] and plug it into the equation to get

[itex]ΔYCos^2θ= \sqrt{1-Cos^2θ}CosθΔX + \frac{AΔX^2}{2V_0^2}[/itex]

Set it equal to 0

Nope. First you need to eliminate the radical. You can do that by collecting all the terms without the radical on one side of the equation, and then squaring both sides.
 
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So
[itex]ΔYCos^2θ- \frac{AΔX^2}{2V_0^2} = \sqrt{1-Cos^2θ}CosθΔX[/itex]

Square both sides

[itex]ΔY^2Cos^4θ- \frac{2AΔX^2ΔYCos^2θ}{2V_0^2} + \frac{A^2ΔX^4}{4V_0^4} = (1-Cos^2θ) Cos^2θΔX^2[/itex]

Which equals [itex]ΔY^2Cos^4θ- \frac{2AΔX^2ΔYCos^2θ}{2V_0^2} + \frac{A^2ΔX^4}{4V_0^4} = Cos^2θΔX^2 - Cos^4θΔX^2[/itex]

Then I would bring the [itex]Cos^4θΔX^2[/itex] to the right side.[itex]ΔY^2Cos^4θ + Cos^4θΔX^2 - \frac{2AΔX^2ΔYCos^2θ}{2V_0^2} + \frac{A^2ΔX^4}{4V_0^4} = Cos^2θΔX^2[/itex]

Factor out [itex]Cos^4θ[/itex][itex]Cos^4θ(ΔY^2 +ΔX^2) - \frac{2AΔX^2ΔYCos^2θ}{2V_0^2} + \frac{A^2ΔX^4}{4V_0^4} = Cos^2θΔX^2[/itex]

Bring [itex]Cos^2θΔX^2[/itex] to the right as well

[itex]Cos^4θ(ΔY^2 +ΔX^2) - \frac{2AΔX^2ΔYCos^2θ}{2V_0^2} - Cos^2θΔX^2 + \frac{A^2ΔX^4}{4V_0^4} = 0[/itex]

Factor it out, and use quadratics?[itex]Cos^4θ(ΔY^2 +ΔX^2) - (Cos^2θ)(\frac{2AΔX^2ΔY}{2V_0^2} - ΔX^2) + \frac{A^2ΔX^4}{4V_0^4} = 0[/itex]

Where [itex](Cos^2θ)[/itex] = a very horrendous equation.

And square root it.

Thank you so much!
 
Last edited:
Agreed. Not something to be enjoyed.

How about using ## \tan \theta ## instead, in the penultimate equation in #1?
 
Oh, so would I use
[itex]Cos^2θ = \frac{1}{Sec^2θ} = \frac{1}{1+ Tan^2θ}[/itex]

Which equals

[itex]ΔY = ΔX Tanθ + \frac{ A ΔX^2(1 + Tan^2θ)}{2V_0^2}[/itex]

And use more quadratics

My head hurts x.x

Thank you for guiding me through.
 
  • #10
I think this one will be much easier on your head :)
 

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