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Does the fact that on 2D torus's, one dimension on the torus always has to be 'smaller' than the other dimension hold on the higher dimension versions?
The discussion centers on the properties of toroidal structures, specifically addressing whether one dimension of a torus must be smaller than the other in higher-dimensional analogs. Participants clarify that in both 2D and 3D tori, such as the "Pac Man" game screen and a cube, dimensions can be equal without requiring one to be smaller. The conversation emphasizes that these structures are boundaryless and do not need to be embedded in higher-dimensional spaces to maintain their properties. Standard differential geometry principles apply, affirming that the construction of tori can be achieved with various shapes, including squares and rectangles.
PREREQUISITESMathematicians, physicists, computer scientists, and anyone interested in advanced topology and geometry concepts.
yenchin said:I am not sure what you mean...even in 2D, you can identify the opposite sides of a *square* to have torus topology. So what do you mean by "smaller"?
Right. This limitation only comes into play when you embed the torus in three dimensions. I believe you can get around this limitation by embedding it in four dimensions instead. Or just by not embedding it at all and only dealing with the two dimensions inherent to the torus.marcus said:It is not true that one circumference or girth has to be bigger or smaller than the other. The construction works just as well with a square as with a rectangle.