Question about Scalar Product of Vectors

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Discussion Overview

The discussion revolves around the scalar product of vectors, specifically questioning why the cosine of the angle between two vectors is used in its definition rather than the sine. Participants explore the implications of using sine and the properties of vector multiplication, including the distinction between scalar and vector products.

Discussion Character

  • Exploratory
  • Debate/contested
  • Mathematical reasoning

Main Points Raised

  • Some participants propose that using cosine allows for the scalar product to reflect the projection of one vector onto another, producing zero for perpendicular vectors.
  • Others argue that using sine would lead to a scalar product that is zero for any vector, which would be unhelpful.
  • A participant questions whether a scalar product can be defined such that v.w = -w.v, suggesting that this might be possible in two dimensions.
  • Some participants clarify that the cross product is a vector and cannot be directly compared to the scalar product.
  • There is a discussion about the possibility of defining a new scalar product using sine, but it is noted that this would only work in two dimensions due to the lack of a systematic way to determine the sign of sine in higher dimensions.
  • Participants express uncertainty about the implications of defining a scalar product in terms of sine and whether it can be generalized beyond two dimensions.
  • One participant suggests that definitions in mathematics can be improved or redefined based on applications.

Areas of Agreement / Disagreement

Participants generally agree on the utility of the cosine in defining the scalar product but remain divided on the feasibility and implications of using sine. The discussion contains multiple competing views and remains unresolved regarding the potential for alternative definitions.

Contextual Notes

There are limitations in the discussion regarding the assumptions made about vector multiplication and the definitions of scalar versus vector products. The implications of using sine in higher dimensions are also not fully resolved.

racer
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Hello there

When multiplying two vectors, why do we multiply them with the cosine of the angle between them? why not the sine of the angle?

Thanks.
 
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Hi,
When using cosine you actually multiply the length of one vector by the projection of the other vector on the first one. So when using cosine two perpendicular vectors would produce 0. And this is what the mathematicians wanted, a scalar that would describe the projection of one vector on the other. Notice that it doesn't matter which vector to project on the other, it is equivalent.
However, there is another kind of multiplication, with a vector product. This uses the sine function and would produce a maximum value for perpendicular vectors, and with that definition the order in which you multiply the vectors count.
 
Yes, if you use [tex]\Large\sin\theta[/tex], then v.v = 0 for any vector v (because sin0 = 0).

So, for any two vectors v and w, (v + w)(v + w) = 0,
which means that v.v + w.w + v.w + w.v = 0,
so 0 + 0 + v.w + w.v = 0.

Since we want the scalar product not to depend on the order of the vectors (v.w = w.v), that would mean v.w = 0 for all vectors - in other words, every product is zero, which is pretty useless!

The only way out is to allow v.w = -w.v. Do you think that can work?
 
Hey! Isn't that the cross-product! That's amazing! Why don't they teach us this stuff about vectors, instead of giving it in the just-so way that they do?
 
vector or scalar?

qspeechc said:
Hey! Isn't that the cross-product!

Hold it! The cross-product is a vector.
Do you think you can make a scalar product (in other words, a number) which has v.w = -w.v?
 
Racer, I really didn't understand your question. There are so many well-written books on vector algebra and so much literature and help on the same subject is available on the internet. Dot product and cross product of two vectors are just two concepts of vector algebra. If you know this already and questioning why dot product is defined that way, the answer is application. All mathematical rules and definitions are made using some application in mind. Dot product is used for finding the component of one vector along the other vector, so cosine is right. We have other concepts like triple product etc which again are defined with application in mind.
 
Keep on doubting!

manjuvenamma said:
Racer, I really didn't understand your question.

Racer, I did understand your question, and I thought it was a perfectly sensible one! :smile:

We don't have to accept everything at face value, and sometimes it helps to check something even if it's right.

Racer, just keep on doubting, and it can only strengthen your understanding! :smile: (gosh, that sounds a bit religious, doesn't it?)
 
tiny-tim said:
Hold it! The cross-product is a vector.
Do you think you can make a scalar product (in other words, a number) which has v.w = -w.v?


Well, wouldn't it work equally well if we were talking about vectors and cross products?
 
qspeechc said:
Well, wouldn't it work equally well if we were talking about vectors and cross products?

Yes, I was agreeing with you! :smile:

But race originally asked about a scalar product, and it's interesting to work out whether that's possible with v.w = -w.v.

Erm … well … is it? :smile:
 
  • #10
No, it's not possible with scalars, unless either v or w are zero, since any number cannot equal its negative.(v.w = z, some other number)
 
  • #11
not logical, captain …

That's missing the point - you might as well say "any vector cannot equal its negative", and thereby prove that we can't have v.w = -w.v for vectors!

But, as you say, we can, and it's called the vector product.

So … ?
 
  • #12
No, but for scalars v.w = w.v, not necessarily so for vectors, since we must define vector multiplication in some manner, dropping certain properties of multiplication of scalars.
 
  • #13
Sorry, if we're discussing the scalar product, v.w, and w.v, the vectors are mapped to scalars, so v.w and w.v are scalars.
If we're talking about the cross product, it maps from vectors to vectors, so v.w and w.v map to vectors, not necessarily the same vectors, depending on how we define this mapping by vector product.
 
  • #15
sine scalar product works in 2 dimensions!

qspeechc said:
Sorry, if we're discussing the scalar product, v.w, and w.v, the vectors are mapped to scalars, so v.w and w.v are scalars.
If we're talking about the cross product, it maps from vectors to vectors, so v.w and w.v map to vectors, not necessarily the same vectors, depending on how we define this mapping by vector product.

Racer was right: we can use the sine of the angle to form a scalar product of two vectors (though it needs v.w = -w.v). :smile:

But racer was only right in two dimensions. :frown:

In three or more directions, it doesn't work, basically because there's no systematic way of deciding whether the sine is positive or negative.

(In two dimensions, that isn't a problem, because you can always choose the clockwise direction from v to w to define sine(vw).)
 
  • #16
Sorry if I'm coming across as thick, but won't v.w and w.v be scalars, so for scalars, how can v.w = - w.v? Zero is trivial. I don't think I quite get your answer.
 
  • #17
qspeechc said:
Sorry if I'm coming across as thick, but won't v.w and w.v be scalars, so for scalars, how can v.w = - w.v? Zero is trivial. I don't think I quite get your answer.

I think you're being misled by the fact that we've been writing v.w, which looks like ordinary multiplication (for which of course we can't have v.w = -w.v).

Suppose we call it v∆w.

Then there's no reason we shouldn't have v∆w a scalar (an ordinary number), with w∆v its negative: v∆w = -w∆v.

In fact, in ordinary two-dimensional Euclidean space, we can define v∆w (or v.w) to be the magnitude of the ordinary right-handed cross product vxw - that works fine, and does have ∆w = -w∆v (and it also uses the sine, as originally asked). :smile:
 
  • #18
Aha! Me thinks I gets it! Thanks a lot for going through all that trouble to explain it to stupid ol' me:-p
 
  • #19
:smile: You're very welcome, qspeechc (and obviously interested)! :smile:
 
  • #20
tiny-tim said:
Racer, I did understand your question, and I thought it was a perfectly sensible one! :smile:

We don't have to accept everything at face value, and sometimes it helps to check something even if it's right.

Racer, just keep on doubting, and it can only strengthen your understanding! :smile: (gosh, that sounds a bit religious, doesn't it?)

------------------------------------------------------------------------------

We should doubt definitions, too? Dot product was defined with cosine with an application in mind - that of finding component of one vector along another vector. That's all. New functions can be defined if we find other interesting applications for them.
Why is cosine defined adjacent side/hypotenuse?
 
  • #21
… but Racer was right …

manjuvenamma said:
We should doubt definitions, too?

[size=-2](goodness, that was 13 posts ago!)[/size]

Absolutely! :smile:

Definitions can be improved, or can have alternatives, or be given a better name!

Anyway, Racer was actually right:

tiny-tim said:
Racer was right: we can use the sine of the angle to form a scalar product of two vectors (though it needs v.w = -w.v). :smile:

But racer was only right in two dimensions. :frown:

He obviously checked it out in two dimensions, found that it worked, and came to us for a second opinion!

Should make a good PhD student! :smile:
 

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