Really interesting and tough kinematics problem

In summary, the ants maintain the shape of an equilateral triangle by constantly approaching each other. However, the approach is not general enough and a more symmetrical frame of reference is needed.
  • #1
PhysicsKT
17
0

Homework Statement



Three ants A, B and C are crawling on a large horizontal tabletop always occupying vertices of an equilateral triangle, size of which may vary with time. If at an instant, speeds of A and B are vA and vB, prove that vC>= vA+vB.

Homework Equations



Well, that's what I don't understand- to always maintain the shape of an equilateral triangle, one of the paths they may acquire is constantly approach each other.

The Attempt at a Solution



First I considered them to move along the equilateral triangle- but using cosine law doesn't help. If they approach each other, I got the relation that their velocities must be equal since:

We write the
4a1c36cfa75b7d70a6a701443f639f9696878c19.png
for A approaching B as
118d0a979dca63220dfb2aa8ee831f436199f443.png
. Now, all the velocity of approaches must be equal in order to form an equilateral triangle at every point. So
615aef1b18eabbe4a8ddbf06b63e99a32b41771c.png
are all equal, which means that
a069a777b9f40e4658e1c2be3a4b82efa4bdf7ac.png
This gives that
071889d7187677595a6673b5034b67e84aaa019f.png
.

What to do now in order to make a solid conclusion?
 

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  • #2
PhysicsKT said:

Homework Statement



Three ants A, B and C are crawling on a large horizontal tabletop always occupying vertices of an equilateral triangle, size of which may vary with time. If at an instant, speeds of A and B are vA and vB, prove that vC>= vA+vB.

Homework Equations



Well, that's what I don't understand- to always maintain the shape of an equilateral triangle, one of the paths they may acquire is constantly approach each other.

The Attempt at a Solution



First I considered them to move along the equilateral triangle- but using cosine law doesn't help. If they approach each other, I got the relation that their velocities must be equal since:

We write the View attachment 236385 for A approaching B as View attachment 236386. Now, all the velocity of approaches must be equal in order to form an equilateral triangle at every point. So View attachment 236387 are all equal, which means thatView attachment 236388This gives that View attachment 236389.

What to do now in order to make a solid conclusion?
I assume you mean |vC|≤|vA|+|vB|.
I think you have a sign error in your dl/dt equation, but anyway the approach is not general enough. You need to prove it is always true.
Try considering a frame of reference that simplifies matters.
 
  • #3
I meant |vC| =< |vA|+|vB|

My -dl/dt equation is correct.

Also, to go into one's reference frame, we actually need to know its path first, which we don't. Any useful hints on its path?
I agree my approach is not general enough- so suggest me one please.
 
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  • #4
PhysicsKT said:
I meant |vC| >= |vA|+|vB|
This is quite obviously false as it is easy to construct a counter example.
 
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  • #5
PhysicsKT said:
My -dl/dt equation is correct.
Yes, I did not notice you had 2π/3 inside the cos. I was expecting π/3.
PhysicsKT said:
to go into one's reference frame
Not one ant as the reference frame, something more symmetrical.
How might you parameterise the motion of an equilateral triangle within its plane, allowing for varying size?
 
  • #6
Orodruin said:
This is quite obviously false as it is easy to construct a counter example.
OOPS sorry for the typo.
 
  • #7
haruspex said:
Yes, I did not notice you had 2π/3 inside the cos. I was expecting π/3.

Not one ant as the reference frame, something more symmetrical.
How might you parameterise the motion of an equilateral triangle within its plane, allowing for varying size?
I don't know, please guide me how to parameterise the motion.
 
  • #8
PhysicsKT said:
I don't know, please guide me how to parameterise the motion.
I recommend to use complex variables here to represent the positions of the corners.
If the centre is at z and one vertex is at z+re, where are the other two vertices?
 
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  • #9
PhysicsKT said:
I don't know, please guide me how to parameterise the motion.

What about using a frame of reference in which one vertex is at rest?
 
  • #10
PeroK said:
What about using a frame of reference in which one vertex is at rest?
I think that's rather messier than my approach in post #8. Have you tried your way?
Remember that it will not suffice to show it is true in one particular reference frame.
 
  • #11
haruspex said:
I think that's rather messier than my approach in post #8. Have you tried your way?
Remember that it will not suffice to show it is true in one particular reference frame.

Your complex variables approach looks better.
 
  • #12
One way might be to place the center of the triangle at the origin and orient the triangle such that
the instantaneous velocity of Vc is along the y-axis.
Then resolve the velocities into their x-y components.
Note that then VBy = VAy, VCx = 0, and VAx = - VBx at that instant in time
if the triangle is to remain an equilateral triangle.
You also have the relation that VAx = VBy tan 30.
 
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  • #13
J Hann said:
One way might be to place the center of the triangle at the origin and orient the triangle such that
the instantaneous velocity of Vc is along the y-axis.
Then resolve the velocities into their x-y components.
Note that then VBy = VAy, VCx = 0, and VAx = - VBx at that instant in time
if the triangle is to remain an equilateral triangle.
You also have the relation that VAx = VBy tan 30.
But as I noted, it is not sufficient to demonstrate the result within a chosen reference frame. It has to be shown to be true in the lab frame.
 
  • #14
haruspex said:
I recommend to use complex variables here to represent the positions of the corners.
If the centre is at z and one vertex is at z+re, where are the other two vertices?
I'm not very comfortable using complex numbers- can you write down the whole solution?
 
  • #15
PhysicsKT said:
I'm not very comfortable using complex numbers- can you write down the whole solution?
That's not how things work on these homework forums. (You should not even ask!)
Can you make an attempt at the question I posed in post #8?

By the way, I am not at all sure I have an efficient solution. It is still a lot of work. There might be something much neater.
 
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  • #16
Just an idea. In the reference frame of centre of the triangle the three velocity vectors form an equilateral triangle.

All you have to consider then is adding the velocity of the centre.
 
  • #17
I stumbled on a way to get the answer without too much work. It's based on a particular way of expressing the position of C in terms of the positions of A and B.

Let the position vectors of the three ants be ##\vec R_A##, ##\vec R_B##, and ##\vec R_C## relative to an arbitrarily chosen origin. Also, let ##\hat k## be a unit vector perpendicular to the tabletop.

@PhysicsKT , which of the following is correct?

(a) ##\vec R_C = \frac{1}{2} \left(\vec R_A + \vec R_B \right) + \frac{1}{2} \left(\vec R_A - \vec R_B \right)\times \hat k ##

(b) ##\vec R_C = \frac{1}{2} \left(\vec R_A + \vec R_B \right) + \frac{\sqrt 3}{2} \left(\vec R_A - \vec R_B \right)\times \hat k ##

(c) ##\vec R_C = \frac{1}{2} \left(\vec R_A - \vec R_B \right) + \frac{1}{2} \left(\vec R_A + \vec R_B \right)\times \hat k ##

(d) ##\vec R_C = \frac{1}{2} \left(\vec R_A - \vec R_B \right) + \frac{\sqrt 3}{2} \left(\vec R_A + \vec R_B \right)\times \hat k ##

Use the correct choice to express the velocity ##\vec V_C## in terms of the velocities ##\vec V_A## and ##\vec V_B##.
 
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  • #18
Using the idea in post #16 The problem reduces to showing that for an equilareral triangle the distance of any vertex from the origin is always less than the sum of the distances from the origin to the other two vertices. And, in fact, you can show the stronger condition that:

##|OA|^2 \le |OB|^2 + |OC|^2##

This looks fairly obvious and can be shown with a little algebra.
 
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  • #19
PeroK said:
Using the idea in post #16 The problem reduces to showing that for an equilareral triangle the distance of any vertex from the origin is always less than the sum of the distances from the origin to the other two vertices. And, in fact, you can show the stronger condition that:

##|OA|^2 \le |OB|^2 + |OC|^2##

This looks fairly obvious and can be shown with a little algebra.
You are still overlooking that it does not suffice to obtain the result in one chosen reference frame. One needs to show it is true regardless of the way the triangle as a whole moves, rotates and grows/shrinks.
 
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  • #20
TSny said:
I stumbled on a way to get the answer without too much work. It's based on a particular way of expressing the position of C in terms of the positions of A and B.

Let the position vectors of the three ants be ##\vec R_A##, ##\vec R_B##, and ##\vec R_C## relative to an arbitrarily chosen origin. Also, let ##\hat k## be a unit vector perpendicular to the tabletop.

@PhysicsKT , which of the following is correct?

(a) ##\vec R_C = \frac{1}{2} \left(\vec R_A + \vec R_B \right) + \frac{1}{2} \left(\vec R_A - \vec R_B \right)\times \hat k ##

(b) ##\vec R_C = \frac{1}{2} \left(\vec R_A + \vec R_B \right) + \frac{\sqrt 3}{2} \left(\vec R_A - \vec R_B \right)\times \hat k ##

(c) ##\vec R_C = \frac{1}{2} \left(\vec R_A - \vec R_B \right) + \frac{1}{2} \left(\vec R_A + \vec R_B \right)\times \hat k ##

(d) ##\vec R_C = \frac{1}{2} \left(\vec R_A - \vec R_B \right) + \frac{\sqrt 3}{2} \left(\vec R_A + \vec R_B \right)\times \hat k ##

Use the correct choice to express the velocity ##\vec V_C## in terms of the velocities ##\vec V_A## and ##\vec V_B##.
Yes, this is the vector equivalent of the path I was taking with complex variables. Not sure if one turns out easier than the other... I would expect it is the same.
 
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  • #21
haruspex said:
Yes, this is the vector equivalent of the path I was taking with complex variables. Not sure if one turns out easier than the other... I would expect it is the same.
Yes. The cross product with ##\hat k## in the vector approach corresponds to multiplication by ##i## in the complex variable approach. I actually like the complex variable method better. The expressions are cleaner. But the OP wasn't comfortable with it.

Surprising to me, with either approach, not much calculation is required to get the desired result.
 
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  • #22
haruspex said:
You are still overlooking that it does not suffice to obtain the result in one chosen reference frame. One needs to show it is true regardless of the way the triangle as a whole moves, rotates and grows/shrinks.

Of course I'm not overlooking that. In the rest frame of the centre of the triangle the velocity vectors of the vertices form an equilateral triangle. Adding the arbitrary velocity of the centre gives an equilateral triangle anywhere in the plane.

The problem, therefore, reduces to showing the position vectors of the vertices of any equilateral triangle obey the required inequality.
 
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  • #23
PeroK said:
Of course I'm not overlooking that. In the rest frame of the centre of the triangle the velocity vectors of the vertices form an equilateral triangle. Adding the arbitrary velocity of the centre gives an equilateral triangle anywhere in the plane.

The problem, therefore, reduces to showing the position vectors of the vertices of any equilateral triangle obey the required inequality.
My apologies... I had not fully understood your method. This could be the best way.

Edit: but so far, it looks equivalent to the methods TSny and I have proposed. Showing those vectors satisfy the inequality does not appear trivial. Maybe you have another trick I am missing.
 
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  • #24
PeroK said:
And, in fact, you can show the stronger condition that:

##|OA|^2 \le |OB|^2 + |OC|^2##
Is there a restriction on the location of the origin? If not, then I don't think this relation is always true. For example, take the origin O to be the midpoint between B and C.

Anyway, I'm still trying to work out your approach. So far, no luck. But I will keep thinking about it. Fun problem.
 
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  • #25
TSny said:
Is there a restriction on the location of the origin? If not, then I don't think this relation is always true. For example, take the origin O to be the midpoint between B and C.

Anyway, I'm still trying to work out your approach. So far, no luck. But I will keep thinking about it. Fun problem.
I'm pretty sure that @PeroK 's origin is at the center of the triangle.
 
  • #26
SammyS said:
I'm pretty sure that @PeroK 's origin is at the center of the triangle.
OK, thanks. I had noticed in post #16 that @PeroK might be taking the center of the triangle as the origin. But, if so, then ##|OA| = |OB| = |OC|## and the following statement would truly be obvious.
PeroK said:
... you can show the stronger condition that:

##|OA|^2 \le |OB|^2 + |OC|^2##

This looks fairly obvious and can be shown with a little algebra.
 
  • #27
SammyS said:
I'm pretty sure that @PeroK 's origin is at the center of the triangle.
No, it is not. See post #22.

Fun fact: equality is achieved if the origin is anywhere on the circle through the vertices of the triangle.
 
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  • #28
TSny said:
Is there a restriction on the location of the origin? If not, then I don't think this relation is always true. For example, take the origin O to be the midpoint between B and C.

Anyway, I'm still trying to work out your approach. So far, no luck. But I will keep thinking about it. Fun problem.

You're right. I made a mistake in simplifying the expressions. It's still tricky!
 

1. What is kinematics?

Kinematics is the branch of physics that deals with the motion of objects without considering the forces that cause the motion.

2. What makes a kinematics problem "really interesting and tough"?

A kinematics problem can be considered "really interesting and tough" if it involves complex or multiple types of motion, non-uniform acceleration, or requires the use of advanced mathematical concepts.

3. How do I approach solving a tough kinematics problem?

The first step in solving a tough kinematics problem is to carefully read and understand the problem, identifying the given information and what is being asked. Then, use the appropriate kinematic equations and plug in the given values to solve for the unknown quantity.

4. Can kinematics be applied to real-life situations?

Yes, kinematics can be applied to real-life situations such as analyzing the motion of a moving vehicle, projectile motion, or the motion of objects in sports.

5. What are common mistakes to avoid when solving a kinematics problem?

Some common mistakes to avoid when solving a kinematics problem include forgetting to convert units, using the wrong kinematic equation, or not considering all the forces at play. It is also important to double-check calculations and use significant figures appropriately.

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