Should I use STL algorithms or write my own for 3D engines and neural nets?

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neurocomp2003
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this is mostlikely for chroot or dduardo...i hope that's how you spell it

what are your opinions on STL? especially using the algorithms...
I'm prolly going to use the containers but I was wondering whether its better to use the prebuilt algorithms or just use the containers...application is for 3D engines(physics-based) and Neural Nets/ALife so realtime i guess.
 
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There is nothing inherently wrong with using STL, it uses generalized algorithms, but depending on the application you can sometimes modify the algorithm to be more optimized for the case(s) your dealing with.