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Speed, acceleration, distance, time question

  1. Jun 5, 2015 #1
    I am writing a science fiction book. I have several long and/or fast trips to make. I am writing a program where i can pull specific speeds and other data along the time line.

    I essentially need to do this several different times with several different trips.

    What I need to do is I want to plug in the mass of the ship and the length of time and distance to get there and it gives me all other relevant data such as acceleration, thrust, etc.

    Being that it is a novel, it doesn't have to be perfectly correct numbers but i want them to be realistic results that make sense for the more higher educated readers Ill have.

    I can write the code to the program but the math is kind of kicking my butt a bit. I have posted a picof the program I'm modifying.

    I would appreciate any help i can get to make this novel better for you, the potential reader. :)
     

    Attached Files:

  2. jcsd
  3. Jun 5, 2015 #2
    x=x0 +v0 t+1/2at2

    Something like that but more. I need to input mass, distance, and time and be able to get all other data.
    Again, i don't need help with the Code, just the math.

    Thx
     
  4. Jun 5, 2015 #3

    Dale

    Staff: Mentor

    If you are including relativistic effects then this would be the right place to start
    http://math.ucr.edu/home/baez/physics/Relativity/SR/rocket.html [Broken]
     
    Last edited by a moderator: May 7, 2017
  5. Jun 5, 2015 #4
    For my purposes, relativity is not a counted aspect of my story. You'll have to read my book to find out why.

    So with that said, a lot of that stuff on that page is only partly useful. do you know a place that covers the topic that well neglecting relatively?
     
  6. Jun 5, 2015 #5

    Dale

    Staff: Mentor

  7. Jun 5, 2015 #6
    Lets hold off the thought of rockets for now. lol

    Rocket equations wont work because my craft utilizes an external unlimited fuel source.

    I have initial velocity, mass, time, and distance.

    I need thrust, acceleration, and other velocities based on time.

    ƒΓΔΘΛΠΣΦΨΩΞαβγδεζηθικλμνξοπρσςτυφχψωϑϒϖħ†
    Those symbols mean nothing to me as i did not ever take advanced college calculus.

    Maybe there is someone that knows high level math than can help me work this out?

    I keep finding examples like calculate distance with a given acceleration and speed. That doesn't help.

    Anyone else wish to chip in?

    Thx Dalespam but i don't think we are on the same page.
     
  8. Jun 6, 2015 #7

    Drakkith

    User Avatar

    Staff: Mentor

    It might be helpful to work through a specific example. Can you post one?
     
  9. Jun 6, 2015 #8
    I think it is not possible to take the acceleration (force) as a result of initial conditions. To simulate motion you want the law of motion, the acceleration (force). Try finite difference method with central 1st derivative.
     
  10. Jun 6, 2015 #9
    There has been an accident with a mining vessel and a new fast boat has been developed. It need to go just over an AU in 40 hours. Like I said, I have some initial info but need various realistic info to propagate the story correctly. This is also important for other parts of the story and will be used multiple times in various ways throughout an entire trilogy of novels and beyond. I need help getting the equations right s I can incorporate them into a computer program I am writing so I can have this readily available over the next several years of writing the books. I am at the point where I need the math to move the book forward.

    I need help getting the equations and math right so I can move forward.
     
  11. Jun 6, 2015 #10
    and why has my topic been moved to the nose bleed section? i dont think the issue will be taken seriously here.

    is no one willing to help me sort out the math of space flight in the solar system?

    i may be writing a book but the math is not fantasy.
     
  12. Jun 6, 2015 #11

    Dale

    Staff: Mentor

    Then it sounds like you want the so called SUVAT equations. You can use 2 to find acceleration and then 1 to find velocity at any time.

    http://physicsforidiots.com/physics/dynamics/

    Once you have acceleration, just multiply that by mass to get the thrust (f=ma)
     
  13. Jun 6, 2015 #12

    Dale

    Staff: Mentor

    It isn't the nose bleed section, it is the science fiction section. You are writing a science fiction book using a fictional unlimited external power source. This is the best place for it. And it seems to have more attention now, not less.
     
  14. Jun 6, 2015 #13
    thats perfect. thx
     
  15. Jun 7, 2015 #14
    after reviewing that page, it is a bit helpful, but there are still questions.

    like s, what the heck is s. what is displacement and how does it correlate with my particular problem?

    this page assumes the reader has taken some kind of physics class. i never took a physics class. the highest math i know is college algebra, which doesn't help here. im sorry to say but i need a bit more help than just a page full of equations. there is a middle ground that im just not certain about.

    I have initial velocity, mass, time, and distance.

    I need thrust, acceleration, and other velocities based on time

    which and how do i use these equations to get to where i need to be?
     
  16. Jun 7, 2015 #15

    meBigGuy

    User Avatar
    Gold Member

    Equation 1:
    distance = velocity X time
    If you know any 2, you can solve for the third

    Equation 2:
    velocity = acceleration X time

    Equation 3:
    distance = 1/2 acceleration X time X time
    If acceleration is constant, this tells you how far you have gone

    equation 4
    force = mass X acceleration

    If you look at the units of distance, time, velocity and acceleration, you can do unit analysis to find what you want.

    For example, lets derive equation 2.

    The units of velocity are feet/second
    The unit of acceleration = feet/second/second (that's (feet per second) per second which can be though of as velocity per second (which make sense that acceleration is velocity change per second)

    so if you have acceleration [(feet/second)/second] and want velocity[ feet/second], you just multiply by time [seconds]

    You may have to break up your problem into periods of acceleration, then periods of constant velocity, then periods of negative acceleration. And, maybe even periods of different acceleration.

    EDIT: As the next poster pointed out, change feet to meters, for mass use kilograms, then force becomes newtons (kilogram-meter/sec/sec) , etc etc. He is correct, its much simpler.
     
    Last edited: Jun 7, 2015
  17. Jun 7, 2015 #16
    The poster just prior to me is corrent, though I'd like to point out how much easier things are if you stick to non-hobbit units of measurment :)
     
  18. Jun 7, 2015 #17

    Dale

    Staff: Mentor

    All you need is algebra and these SUVAT equations.
    s=distance travelled
    u=initial velocity
    v=final velocity
    a=acceleration
    t=time

    Again. Use equation 2 to find a (you will need to do a little algebra). Then you can plug that back into equation 1 to find v at any t.
     
  19. Jun 8, 2015 #18
    I'm posting my work, something isn’t right. a and thrust are not coming out right.

    The values I have are as follow:
    Distance = 100,000,000 miles = 160,934,400 Km = 80,467,200 Km to half way point
    Time = 40 hours = 20 hours or 72000 seconds to half way point
    Initial velocity = 3.07 Km/s = geosynchronous earth orbit
    Mass of vessel = 60 tons = 54431 Kg weight = 534,000 Newton’s mass = 534 KN <-- This is probably wrong

    The values for velocity, acceleration, and thrust are as follows:
    Velocity = 1117.6 Km/s
    Acceleration = 0.0155 Km/s squared <----- This is wrong
    Thrust = 8.266 Newton’s <----- This is wrong

    Trying to do the math for a craft of 54431 Kg (weight at rest on surface of earth not mass) going just over 1 AU (160,934,400 Km) in 40 hours. I did split the time and distance in half because acceleration is half the journey and deceleration is other half.

    Where and how did I mess up? Please be very specific as I have several trips to figure.

    Thx
     

    Attached Files:

    Last edited: Jun 8, 2015
  20. Jun 8, 2015 #19
    I redid some math and everything checked out except for:
    Mass = 5554
    Thrust or force = 86087 <---- still seems wrong

    That thrust equates to only 8778 Kg. If a ship weighing 60 tons is accelerated to 1116.7 Km/s, there is going to be more than 8778 Kg pushing it.

    Mass is what is stumping me.
     
  21. Jun 8, 2015 #20
    If the craft weighs at rest on the surface of the earth, 120000 lbs, then what is its mass?
     
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