Intersecting Planes and Solving Systems of Equations

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SUMMARY

The discussion focuses on solving systems of equations involving intersecting planes in three-dimensional space. Participants emphasize the importance of finding normal vectors for each plane and using the cross product to determine a vector parallel to the line of intersection. An example is provided with the equations X + Y + Z = 0 and 2X + Y + Z = 0, illustrating how to set Z to zero to simplify the system of equations. This method effectively identifies a point common to both planes, confirming the intersection line.

PREREQUISITES
  • Understanding of vector algebra and cross products
  • Familiarity with systems of linear equations
  • Knowledge of normal vectors in three-dimensional geometry
  • Basic calculus concepts related to planes and intersections
NEXT STEPS
  • Study the properties of normal vectors in 3D geometry
  • Learn how to apply the cross product in vector calculations
  • Explore methods for solving systems of linear equations
  • Investigate applications of intersecting planes in physics and engineering
USEFUL FOR

Students and educators in mathematics and physics, particularly those studying vector algebra, linear equations, and geometric interpretations of intersecting planes.

StonedPanda
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This is my post that I posted in the calculus discussion area, but I know that there are a few people here in the same class (and using the same book!) so it's probably beneficial to post it here too.

edit: go me! of course I forget to post the link lol! https://www.physicsforums.com/showthread.php?p=252564#post252564

I must have been :zzz: ! =p
 
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You need to find the normal vectors for both planes, and simply take the cross product of them to produce a vector parallel to the line that represents the planes' intersection. Then use some algebra to find a point common to both planes; and therefore on the line, and you have your line. Sorry if this didn't make any sense, it makes perfect sense in my head, but it's hard to determine if the same is true in words. And I think you should try to limit your posts to one section to keep the moderators happy. :wink:
 
Ahh ok.

I thought about it a little, and that makes sense. Like if my planes were X + Y + Z = 0 and 2X + Y + Z = 0 I'd set Z equal to zero, and then I'd get a zyztem of equations and the point I'd use would be (X,Y,0, right? That makes sense, thanks gza!

Anyway, do you have any answers to the other questions?

(I'll only post in one section from now on if it matters! =p)
 
The book claims the answer is that all the magnitudes are the same because "the gravitational force on the penguin is the same". I'm having trouble understanding this. I thought the buoyant force was equal to the weight of the fluid displaced. Weight depends on mass which depends on density. Therefore, due to the differing densities the buoyant force will be different in each case? Is this incorrect?

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