Understanding Oblique Projection and its Geometry

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Discussion Overview

The discussion centers on understanding oblique projection and its geometric interpretation, particularly in relation to orthogonal projection. Participants explore the definitions, applications, and visualizations of oblique projections, including their use with non-orthonormal basis vectors and reciprocal frames.

Discussion Character

  • Exploratory
  • Technical explanation
  • Conceptual clarification
  • Debate/contested

Main Points Raised

  • One participant describes the orthogonal projection mathematically and seeks clarification on the geometric interpretation of oblique projection.
  • Another participant mentions the utility of oblique projections in working with non-orthonormal basis vectors and introduces the concept of reciprocal frames.
  • A participant questions whether the non-orthonormal basis corresponds to W and if V represents its reciprocal frame, seeking confirmation on the calculation of coordinates in the non-orthonormal basis.
  • One participant expresses uncertainty about the projection of a matrix and offers personal notes on the topic, suggesting a resource for further exploration.

Areas of Agreement / Disagreement

Participants express varying levels of understanding regarding oblique projections and their geometric implications. There is no consensus on the visualization or interpretation of these concepts, and some questions remain unresolved.

Contextual Notes

Limitations include potential misunderstandings of the geometric aspects of oblique projections and the definitions of non-orthonormal bases and reciprocal frames. The discussion also reflects varying levels of familiarity with the mathematical concepts involved.

fact0ry
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I cannot visualise an oblique projection. I understood the orthogonal one:
The orthogonal projection is P=U\cdotU*, where U is an orthonormal matrix (basis of a subspace) : U*\cdotU=I .
Now the projection of matrix A on U vectors is: PA=U*\cdotA\cdotU .

For the orthogonal projection, for a vector case, the geometry is simple: you project a vector x on the direction of a vector v, and the projected vector is the one from the origin to the base of the perpendicular from x on the direction v: vv*x = vk, where k is the length of the projection (the coordinate of x in v direction), k=v*x = |v|*|x|*cos(v,x)= x*cos (where |v|=1).

Now an oblique projection is defined as:
OP=WV* , where V*W=I. So the oblique projection of A is OPA=V*AW.

Can you please explain what an oblique projection is? Geometrically I mean. For a vector case first. I'm guessing the projection of vector x should be the vector in the direction of w but up to the point where the direction of v through x intersects the direction of w. But v*w = I. I cannot see this in a plane :confused: .
Not to mention the projection of a matrix (the column vectors of it I guess). A drawing would be nice :D.
 
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One use of these sorts of projections is for working with non-orthonormal basis vectors. In that case it can be convient to work with pairs e^i \cdot e_j = \delta^i_j, where the set of vectors \{e^i\} is called a reciprocal frame. The reciprocal frame can be used to calculate coordinates for any vector in the non-orthonormal basis (the one it is reciprocal to). Roughly speaking, dotting with the reciprocal frame computes the projections onto your non-orthonormal basis.

Exactly the sort of oblique projection matrix products you are using above can be used to calculate the set of reciprocal frame vectors.
 
Thanks Peeter for your reply.

So in my example, the non-orthonormal basis would be W and V would be its reciprocal frame?
By multiplying V*AW, I get the coordinates in the non-orthonormal basis W (in cols(W) directions) by dotting V*A ?
 
I wasn't actually sure what you meant by the projection of the matrix.

Last year when I was blundering through these ideas I did write up some notes for myself and have them here if you are interested.

http://sites.google.com/site/peeterjoot/geometric-algebra/oblique_proj.pdf

Page 7, 'Projection using reciprocal frame vectors', explains more completely what I was describing above.
 

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