Unit Vectors as a Function of Time?

Click For Summary

Homework Help Overview

The discussion revolves around the concept of defining unit vectors as functions of time within the context of vector analysis. The original poster presents a scenario involving a vector F with time-dependent scalar components and questions whether unit vectors can also vary with time, particularly in relation to a changing frame of reference, such as that of a yo-yo in circular motion.

Discussion Character

  • Conceptual clarification, Assumption checking

Approaches and Questions Raised

  • Participants explore the idea of time-dependent unit vectors, with some referencing cylindrical and spherical coordinates where unit vectors change based on spatial coordinates. Others consider the implications of changing frames of reference and how that might affect the definition of unit vectors.

Discussion Status

The discussion is ongoing, with participants providing insights into the nature of unit vectors and their dependence on direction. There is acknowledgment of the possibility of time-dependent unit vectors, but no consensus has been reached on the implications or applications of this concept.

Contextual Notes

Participants note that the original poster's understanding of unit vectors may have been influenced by high school physics, where unit vectors were treated as constant in direction. The conversation hints at a deeper exploration of vector properties and the complexities introduced by changing frames of reference.

YoshiMoshi
Messages
233
Reaction score
10

Homework Statement



Say I have a vector F something like

F
= c1(t) x^ + c2(t) y^

were c1 and c2 are some scalar functions of time were you plug in time to into the equation and are given some magnitude.

My question seems to be can we define unit vectors/basis vector as a function of time as well? Something like

F = c1(t) x^(t) + c2(t) y^(t)

where the unit vector changes with time?

I have always considered unit vectors as being something with a magnitude of one and one defined direction which remains constant. However can I vary the direction of the unit vector as a function of time?

I remember during simple problems in high school physics were you spin a yo yo in a circle at a certain acceleration etc. and we defined "radially inward" from the yo yo as being positive. From the reference of the yo yo the unit vector in this case never changes direction, it's always directly upwards or directly downwards depending on how you look at it. I depict this in the first attached photo. I think in high school we may have even over looked defining the unit vector in this way.

However could I define my system in a way were I move the frame of reference from the center of the yo yo to the center of the circle? In this case my unit vectors which I am defining span the x y plane partially in a doughnut shape that is always one unit above the yo yo at all times. In this case however my unit vector changes direction with time. At the point the yo yo is at it's top point the unit vector is directly downwards, and when it's at it's lowest point it's in the completely opposite direction. This makes my unit vector a function of time. Is it possible to define the system this way? I would assume it's possible, it would over complicate it, but I'm just wondering if it's possible to define unit vectors as a function of time?

Sorry if I didn't explain my question to well.

IMG_20160127_214240722_HDR.jpg
IMG_20160127_214246921_HDR.jpg


Homework Equations

The Attempt at a Solution

 
Physics news on Phys.org
In cylindrical- and spherical coordinates, the unit vectors depend on the spatial coordinates. So, if you move from one location to another, the unit vectors in the coordinate directions change.
 
Ah ok thanks I didn't think of that.
 
YoshiMoshi said:

Homework Statement



Say I have a vector F something like

F
= c1(t) x^ + c2(t) y^

were c1 and c2 are some scalar functions of time were you plug in time to into the equation and are given some magnitude.

My question seems to be can we define unit vectors/basis vector as a function of time as well? Something like

F = c1(t) x^(t) + c2(t) y^(t)

where the unit vector changes with time?

I have always considered unit vectors as being something with a magnitude of one and one defined direction which remains constant. However can I vary the direction of the unit vector as a function of time?

I remember during simple problems in high school physics were you spin a yo yo in a circle at a certain acceleration etc. and we defined "radially inward" from the yo yo as being positive. From the reference of the yo yo the unit vector in this case never changes direction, it's always directly upwards or directly downwards depending on how you look at it. I depict this in the first attached photo. I think in high school we may have even over looked defining the unit vector in this way.

However could I define my system in a way were I move the frame of reference from the center of the yo yo to the center of the circle? In this case my unit vectors which I am defining span the x y plane partially in a doughnut shape that is always one unit above the yo yo at all times. In this case however my unit vector changes direction with time. At the point the yo yo is at it's top point the unit vector is directly downwards, and when it's at it's lowest point it's in the completely opposite direction. This makes my unit vector a function of time. Is it possible to define the system this way? I would assume it's possible, it would over complicate it, but I'm just wondering if it's possible to define unit vectors as a function of time?

Sorry if I didn't explain my question to well.

View attachment 94920 View attachment 94921

Homework Equations

The Attempt at a Solution


Certainly we can have time-dependent unit vectors, even in a Cartesian coordinate system. Just paint unit vectors on the side of the yo-yo, for example.
 
A vector has two properties- length and direction. A unit vector has constant length, 1, but its direction can be a function of t.
 

Similar threads

  • · Replies 1 ·
Replies
1
Views
2K
Replies
26
Views
2K
  • · Replies 2 ·
Replies
2
Views
2K
  • · Replies 2 ·
Replies
2
Views
2K
  • · Replies 13 ·
Replies
13
Views
2K
  • · Replies 4 ·
Replies
4
Views
2K
  • · Replies 1 ·
Replies
1
Views
2K
  • · Replies 7 ·
Replies
7
Views
2K
  • · Replies 8 ·
Replies
8
Views
4K
  • · Replies 8 ·
Replies
8
Views
2K