Velocity of bullet fired from a gun

Click For Summary
SUMMARY

The discussion focuses on calculating the velocity and distance of a bullet fired from a gun, emphasizing the importance of understanding initial and final velocities as vector quantities. The initial velocity was incorrectly assumed to be zero, while the correct initial velocity is derived from the calculated total velocity of 6.8942 m/s. The trajectory of the bullet is parabolic, necessitating separate calculations for horizontal and vertical motion, rather than applying linear motion equations indiscriminately. The conversation highlights the need for careful interpretation of projectile motion principles in physics.

PREREQUISITES
  • Understanding of vector quantities in physics
  • Familiarity with projectile motion concepts
  • Knowledge of kinematic equations for motion analysis
  • Basic trigonometry for resolving components of velocity
NEXT STEPS
  • Study the principles of projectile motion in physics
  • Learn to resolve velocity into horizontal and vertical components
  • Explore kinematic equations specific to projectile motion
  • Review the effects of gravity on projectile trajectories
USEFUL FOR

Students of physics, educators teaching projectile motion, engineers involved in ballistics, and anyone interested in the dynamics of motion in sports or firearms.

jamiebean
Messages
55
Reaction score
3
Homework Statement
attached below
Relevant Equations
final velocity=initial velocity + accelerationxtime
distance=((initial velocity+final velocity)/2)x time
螢幕截圖 2020-05-22 上午1.18.50.png


I first calculated the velocity v:
√2.8^2+6.3^2= 6.8942

then i used it as the final velocity, so final velocity=6.8942
and the initial velocity=0
acceleration=9.8

Then i substituted them into this equation:
final velocity=initial velocity + accelerationxtime
then time=0.703489843

hence i substituted all values into this equation:
distance= ((initial velocity+final velocity)/2) x time

so, distance=2.42499

but the answer is not correct...I wonder what's wrong T.T
 
Physics news on Phys.org
[QUOTE="jamiebean, post: 6344729, member:

and the initial velocity=0
[/QUOTE]
How?
A gun that fires a bullet with 0 initial velocity?
 
cnh1995 said:
[QUOTE="jamiebean, post: 6344729, member:

and the initial velocity=0
How?
A gun that fires a bullet with 0 initial velocity?
[/QUOTE]
opps.. so initial velocity=6.8942?
 
jamiebean said:
opps.. so initial velocity=6.8942?
The initial velocity is a vector. It has a direction. It has components. Those components are given.
 
jamiebean said:
then i used it as the final velocity, so final velocity=6.8942
and the initial velocity=0
acceleration=9.8

Then i substituted them into this equation:
final velocity=initial velocity + accelerationxtime
then time=0.703489843
The total velocity (not 'final' velocity) seems reasonable, but they you go and compute time as the time it would take a rock dropped to accelerate to that velocity, which is not what's going on here.

Read the problem more carefully.Edit: I should read the problem more carefully. Bullet fired from the ground, but upward. I took y to be east and x to be north. Oops!
 
Last edited:
The bullet does composite movement: uniform motion in the x-axis , and constant deceleration motion in the y-axis. You are using some formulas (like for example distance=((initial velocity+final velocity)/2)xtime) that are valid only in the case of a body that does movement in a straight line.

But the bullet's trajectory is actually a curve (parabola) and not a straight line. However if you study its motion separately in the x-axis (or in the y-axis) then you can consider that it moves in a straight line with regards to these axis.
SO:
Use the same formulas but separately for the movement in the x-axis and separately for the movement in the y-axis. Like for example when you use the formula
final velocity=initial velocity+acceleration x time you have to use it for the final and initial velocity in the y-axis only and the acceleration in the y-axis only as well.
 
jamiebean said:
I first calculated the velocity v:
√2.8^2+6.3^2= 6.8942
That was a backward step.
More usually, trajectory problems give you the launch speed and angle, and the first thing you have to do is to find the horizontal and vertical components. Here they have helped you by stating the velocity in terms of those components.

Because there is no drag, the horizontal and vertical motions are independent. Write equations for the coordinates at time t after launch.
 
You'll need to determine the slope. If, for example, the barrel angle is 45º above the line of sight from a rangefinfer , then gravity is operating through about .7071 (i.e. the cosine of the angle) of the straight-line distance to the target. https://en.wikipedia.org/wiki/Rifleman's_rule
Delta2 said:
But the bullet's trajectory is actually a curve (parabola) and not a straight line.
It's a straight line only when you're shooting straight up or straight down.
 
sysprog said:
You'll need to determine the slope.
You only need the slope to determine the components. If you already have the components, determining the slope is a waste of effort.
 
  • Like
Likes   Reactions: haruspex

Similar threads

  • · Replies 17 ·
Replies
17
Views
2K
  • · Replies 10 ·
Replies
10
Views
1K
  • · Replies 3 ·
Replies
3
Views
931
Replies
22
Views
3K
Replies
3
Views
2K
Replies
13
Views
2K
  • · Replies 4 ·
Replies
4
Views
2K
Replies
6
Views
2K
  • · Replies 2 ·
Replies
2
Views
6K
Replies
11
Views
1K