- #1
Adjax
- 13
- 0
Hello Everybody!
Concept of Solid Angle was pretty much straight forward until they were on surface patches were taken into account which were visualized as base of cone.
I am having difficult when 3d Objects like Sphere/Cylinder .
We can very easily calculate the respective area and plugin the value to find answer but what baffles me is
That only a part of the the sphere 'surface area is capture by the cone(say 2pi*(R)^2 instead of 4pi*(R)^2 )
In real life, you can see that: if a ball is at some distance you can only see the part facing you not on the opposite.
I google and found one wolfram demonstration which starts with a small patch goes then from there as solid angle covers half of hemisphere,pretty much straightforward
And, after that point it starts covering the other half of the sphere , I want to know why we are coniderering a part we are not facing at all (or can't perceive it until we turn our heads around)?
Concept of Solid Angle was pretty much straight forward until they were on surface patches were taken into account which were visualized as base of cone.
I am having difficult when 3d Objects like Sphere/Cylinder .
We can very easily calculate the respective area and plugin the value to find answer but what baffles me is
That only a part of the the sphere 'surface area is capture by the cone(say 2pi*(R)^2 instead of 4pi*(R)^2 )
In real life, you can see that: if a ball is at some distance you can only see the part facing you not on the opposite.
I google and found one wolfram demonstration which starts with a small patch goes then from there as solid angle covers half of hemisphere,pretty much straightforward
And, after that point it starts covering the other half of the sphere , I want to know why we are coniderering a part we are not facing at all (or can't perceive it until we turn our heads around)?