What is the solution to the Binary puzzle in World of Warcraft?

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Discussion Overview

The discussion revolves around a Binary puzzle in the game World of Warcraft, involving 10 levers that can be set to positions 1-9. Participants are exploring potential solutions to a complex binary code provided, which appears to be stumping the community.

Discussion Character

  • Exploratory, Debate/contested, Technical explanation

Main Points Raised

  • One participant presents the binary code and requests suggestions for solving the puzzle.
  • Another participant formats the binary code and notes that direct ASCII conversion results in gibberish, suggesting that the long strings might separate words and that the 8+5 combinations could represent individual letters.
  • A suggestion is made to convert each group of 8 bits to its ASCII equivalent to uncover a potential phrase or message.
  • A later reply reiterates that direct conversion to ASCII leads to gibberish, indicating that many bytes do not correspond to valid ASCII letters.
  • Context is provided regarding previous riddles in the game, noting variations in numbers and translations across different language versions, which may influence the puzzle's solution.
  • Participants discuss the possibility of needing specific World of Warcraft knowledge to identify suitable names for monsters or locations that fit the observed patterns.

Areas of Agreement / Disagreement

Participants express differing views on the approach to solving the puzzle, with some advocating for ASCII conversion while others highlight its ineffectiveness. There is no consensus on a definitive solution or method.

Contextual Notes

The discussion highlights limitations in the binary code's interpretation, including the potential for missing assumptions about the code's structure and the dependence on specific game knowledge for contextual understanding.

Who May Find This Useful

Players of World of Warcraft, puzzle enthusiasts, and those interested in binary encoding and decoding challenges may find this discussion relevant.

WRC
Hi there. There is currently a Binary puzzle being solved in the game Word Of Warcraft. In the puzzle, there are 10 levers which can each be placed in 9 different positions 1-9. So for example, the solution may be 1459275918. So far the community is stumped. The code given is below, I would appreciate any suggestions!

01110111 00100 10010110 10101 11110111 01100 01111111 01000 011010111001011010010110 10111101 11001 00111111 10010 01001001 10000 011010010110100111010110 01011011 11110 11110001 11111 11100000 00010 11111111 01000 10110111 10101 01111111 00001 10101110 11111 00110000 01000 101101010010101110010110

180

+1111111111
 

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Formatted:
01110111 00100
10010110 10101
11110111 01100
01111111 01000
011010111001011010010110
10111101 11001
00111111 10010
01001001 10000
011010010110100111010110
01011011 11110
11110001 11111
11100000 00010
11111111 01000
10110111 10101
01111111 00001
10101110 11111
00110000 01000
101101010010101110010110
119 4
150 21
247 12
127 8
7050902
189 25
63 18
73 16
6908374
91 30
241 31
448 2
255 8
183 21
127 1
174 31
48 8
11873174
180 is 10110100 in binary.
+1111111111 has 10 "1", corresponding to the number of switches.

Direct conversion to ascii leads to gibberish.

The long strings agree in most of their digits:
011010111001011010010110
011010010110100111010110
101101010010101110010110

Looking up 11873174, I found some more context:
- the previous riddle was an anagram, and it was completely different in different language versions
- the numbers are different for different language versions. Here is an overview. English, Russian and French are identical, German, Spanish and Italian begin identical but then deviate. Chinese is different.

Apparently we are looking for something that translates to text. The long strings could separate words., and the 8+5 combinations could be individual letters. 180 and +1111111111 are the same in all versions.

At this point, it looks like we would need WoW knowledge. Are there suitable names for monsters or locations that fit to the patterns seen in the language versions?
 
How about taking each group of 8 bits and convert each byte to its equivalent ASCII letter. There might be a phrase or message with the sequence along with the bits that are not eight bits wide
 
See above: Direct conversion to ascii leads to gibberish. Most of the bytes are not even letters in ascii.