What's the most effective way to increase run time on a paper rollercoaster?

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Discussion Overview

The discussion revolves around strategies for increasing the run time of a paper roller coaster designed for a final semester exam. Participants explore various design elements, including the use of funnels, rails, and energy management, while considering the physics principles involved in maximizing ride duration.

Discussion Character

  • Exploratory
  • Technical explanation
  • Debate/contested

Main Points Raised

  • One participant suggests that adding funnels at the correct angle can significantly increase run time, but expresses concern about competing designs from other groups.
  • Another participant proposes experimenting with rails of variable distance to determine which configuration yields the best results.
  • A different viewpoint argues that funnels may waste energy by redirecting it inefficiently, advocating for a design that maintains energy directionality along the rails.
  • Participants discuss the importance of minimizing friction and air resistance, suggesting that sharper rails and narrow tubes could be beneficial.
  • One participant emphasizes that the goal is to balance the conversion of kinetic and potential energy to maximize run time, noting that the system with the lowest energy loss will perform best.
  • There is a mention of restrictions on track design, indicating that a closed track allowing oscillation may not be permitted, which could affect runtime strategies.

Areas of Agreement / Disagreement

Participants express a range of views on effective design strategies, with no clear consensus on the best approach. Some agree on the importance of energy management, while others challenge the utility of certain design elements like funnels.

Contextual Notes

Participants reference specific parameters such as starting height and overall size, but these parameters remain unspecified. There are also discussions about the implications of design choices on energy dissipation and friction, which are not fully resolved.

Who May Find This Useful

This discussion may be of interest to students and educators involved in physics projects, particularly those focusing on energy dynamics and mechanical design in roller coaster simulations.

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For my final semester exam, where building paper roller-coaster with marbles as the coaster and one of the things were testing is ride duration. The group with the longest run time will get extra credit and my GPA could really use the boost. so i guess my question is what's the best way to increase run time? the roller-coasters will have funnels, half pipes and a jump. I've already figured out that adding lots of funnels at the correct angle will increase my run time exponentially but my teacher warned me that another group has come up with a method using the tracks and funnels that will work so well that if i don't come up with something super cleaver there's no chance of beating them. so i figured i would ask people way smarter then myself who are actually super good at physics how they would do it. sorry for horrible grammar and punctuation, i wrote this in a hurry.
 
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Did you try rails with variable distance? Which distance works best?
 
My experience as a roller coaster designer falls into the super low category. My experience designing systems says that funnels are a red herring. Design your path so that the highest amount of energy is directed in the same direction (namely concurrent with the rails). Any device that causes a non beneficial redirection of energy will ultimately slow you down.
I assume you have parameters to work within such as height at start and overall size. Use these to best advantage. If a funnel causes a circulation of the marble it will "waste" energy, If it functions as a rail with a single point of contact it reduce expenditure. Evaluate your pathway such that the aiming of the entrance to any redirection is aligned with the intended path. Also as I commented earlier one point of contact is lower friction than two, but harder to control.
Just a few random rambling from efficiency point of view. I loved every one of my school projects like this. Keep the friction down by every means 1/sharper rails rather than blunt due to area of contact, 2/ consider air resistance, a narrow tube protects the flow but too close creates slug flow which acts like a pump, 3/small sections of single point contact can be beneficial 4/if you miss on that jump the impact will dissipate a large amount of energy, position it carefully and by trial. 4/the resistance of the air is important over time.


Which run carried more energy and how was it dissipated?
 
@Ketch22: The goal is to make the marble slow and run for a long time.
 
mfb said:
@Ketch22: The goal is to make the marble slow and run for a long time.
This is true, and after a small run the marble with the greater energy will be able to regain the greater height.
A roller coaster goes faster and then recaptures that energy by conversion of kinetic energy to potential energy. The potential is then converted again, and reconverted again. The run time only stops when the marble stops moving. It is safe to say that the overall system with the lowest loss will run the longest.
 
Based on the first post I don’t think you are allowed to make the track closed and let the ball oscillate as long as you can see it. A single stage of this type wouldn’t lead to a long runtime either.
 
Ketch22 said:
It is safe to say that the overall system with the lowest loss will run the longest.
Dropping the marble vertically would have very little loss, but the shortest duration.
 

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