Where Can I Find Resources on Orbital Mechanics for Game Development?

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SUMMARY

The discussion centers on finding resources for incorporating realistic Newtonian physics and orbital mechanics into a sci-fi real-time strategy (RTS) game. The user seeks guidance on maneuvering spacecraft, specifically calculating movements between different orbits and planets. A recommended starting resource is the website http://www.braeunig.us/space/orbmech.htm#launch, which provides foundational knowledge on orbital mechanics.

PREREQUISITES
  • Understanding of Newtonian physics principles
  • Familiarity with basic orbital mechanics
  • Experience in game development, particularly in RTS genre
  • Knowledge of physics simulation in game engines
NEXT STEPS
  • Research advanced orbital mechanics using "Orbital Mechanics for Engineering Students" by Howard D. Curtis
  • Explore physics simulation techniques in Unity or Unreal Engine
  • Learn about spacecraft trajectory calculations and tools like GMAT (General Mission Analysis Tool)
  • Investigate online courses on Coursera or edX related to space dynamics and simulation
USEFUL FOR

This discussion is beneficial for game developers, particularly those working on space-themed projects, physics enthusiasts, and anyone interested in implementing realistic orbital mechanics in video games.

Speedo
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Not sure this is the right section for this question, but it seems the closest so...

I'm part of a small team that's working on designing a scifi space-based realtime strategy (RTS) game. One of the things that we'd like to incorporate into the game is relatively realistic Newtonian physics. The basic gravitation and so on isn't a big deal - I remember most of that from physics and still have the textbooks to fill in where there are gaps. What I'm looking for is resources on actually maneuvering spacecraft ; things like calculating moves between different orbits, from one planet to another or so on.

Can anyone point me to some online resources or maybe recommend some books on the subject?
 
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