Why is Far Cry 3 running with such low FPS?

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Discussion Overview

The discussion revolves around performance issues in the video game Far Cry 3, specifically focusing on low frame rates (FPS) experienced by players. Participants explore potential causes and solutions related to hardware configurations, software settings, and game programming.

Discussion Character

  • Technical explanation
  • Debate/contested

Main Points Raised

  • One participant reports experiencing 10-15 FPS in Far Cry 3, describing the gameplay as jittery and barely playable, despite having a high-end gaming PC with multiple graphics cards.
  • Another participant suggests that the low FPS may indicate poor programming and anticipates that patches may be needed to resolve the issue.
  • A participant with a similar setup believes that their dual SLI GTX 680 graphics cards should be capable of running the game at over 60 FPS.
  • There is a suggestion to try playing in single GPU mode, as some participants mention issues with dual GPU setups in relation to the game.
  • Concerns are raised about micro-stuttering potentially contributing to the performance problems, with one participant referencing external resources for further information.
  • A participant mentions that disabling "core parking" on modern processors might improve performance, as it can interfere with game workloads.
  • Another participant expresses frustration over experiencing severe micro-stuttering and frame skipping, hoping for a patch from the game developers.

Areas of Agreement / Disagreement

Participants express a range of views on the causes of the low FPS, with some attributing it to hardware issues, while others suggest it may be related to software or programming flaws. The discussion remains unresolved, with no consensus on the primary cause or solution.

Contextual Notes

Participants reference specific hardware configurations and potential software settings, but there are no definitive conclusions regarding the effectiveness of the proposed solutions. The discussion highlights various assumptions about system performance and game behavior.

Kutt
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I'm probably getting 10-15 fps in Far Cry 3. The game is extremely jittery and barely playable.

I even tried turning down the graphics settings to the lowest possible and I still have the problem.

I have a $3,000 enthusiast gaming PC with multiple graphics cards.
 
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Kutt said:
I'm probably getting 10-15 fps in Far Cry 3. The game is extremely jittery and barely playable.

I even tried turning down the graphics settings to the lowest possible and I still have the problem.

I have a $3,000 enthusiast gaming PC with multiple graphics cards.

That is disappointing. Sounds like bad programming. Guess you'll have to wait for a patch or two.
 
Greg Bernhardt said:
That is disappointing. Sounds like bad programming. Guess you'll have to wait for a patch or two.

Dual SLI GTX 680's (my PC) should max out this game and still get over 60FPS.
 
Kutt said:
Dual SLI GTX 680's (my PC) should max out this game and still get over 60FPS.

Have you tried playing in single gpu mode?

Doing a bit of googling uncovers some issues with farcry 3 and dual gpu set ups.
 
trollcast said:
Have you tried playing in single gpu mode?

Doing a bit of googling uncovers some issues with farcry 3 and dual gpu set ups.

Could it be an issue with micro-stuttering?
 
A friend of mine recently pointed out that some games do better if you turn off "core parking" as well. This is a feature built into modern processors that's similar to the HLT instruction, but per-core, which windows uses to save power when a core has no load.

Some games create workloads that confuse the parking algorithm causing it to turn parking off and on repeatedly for a core, resulting in stuttering.
 
This is the worst micro-stuttering and frame skipping problem I have ever experiences in a PC game.

I certainly hope ubisoft is aware of this problem and releases a patch to fix it.
 

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