Why is the acceleration value halved in distance calculations?

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Homework Help Overview

The discussion revolves around understanding why the acceleration value is halved in distance calculations, particularly in the context of kinematics and motion equations. Participants explore the relationship between acceleration, time, and distance traveled by an object under uniform acceleration.

Discussion Character

  • Conceptual clarification, Mathematical reasoning, Assumption checking

Approaches and Questions Raised

  • Participants discuss the derivation of the distance formula, questioning the reasoning behind the factor of one-half in the equation. They explore definitions related to area under a velocity-time graph and the implications of uniform acceleration on average speed calculations.

Discussion Status

The discussion is active, with various participants offering insights into the mathematical principles involved. Some have provided graphical interpretations and definitions, while others are questioning the foundational assumptions about the relationship between speed, time, and distance.

Contextual Notes

Participants are navigating through the definitions and mathematical derivations without reaching a consensus on the underlying reasons for the halving of acceleration in the distance formula. There is an emphasis on understanding the graphical representation of motion and the implications of integration in this context.

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Lets take an example of someone traveling 10m/s^2 the person is traveling for 3seconds how far did he travel. Easy 10*3^2*0.5 = 45. Now with units it would look something like this

10m/s^2 * 3s^2 * 0.5

The 3s^2 makes the s^2 part irrevelant for 10m/s^2 thus becomes 90m. But why is it halved? All I know is that "it is the area under the the graph" so that doesn't proove enough. Why is it "the area under the graph"?

Thanks in advance!
 
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Because of the definition.The definition involves a definite integral which happens to be the area under the graph of the velocity.But velocity is constant which means its graph is a straight line.Therefore the area is very easy to compute,because it's the area of a right triangle...(and that involves the factor 1/2)

Daniel.
 
Another way to see where that 1/2 comes from is to think of it this way:
Distance = (Ave Speed)*(Time)
Ave Speed = (initial speed + final speed)/2 [since the acceleration is uniform]
Ave Speed = (final speed)/2 [since it starts from rest]
final speed = at [since acceleration is uniform]
So... D = (at)/2 (t) = 1/2 a t^2.
 
Hi,
First, draw a graph of [itex]v = v_{0} + at[/itex] with the axis Ox is t and axis Oy is v.
And think that, if within a [itex]\Delta t[/itex] time very very small, the speed does not change much. So if [itex]\Delta t \rightarrow 0[/itex], the speed will change less and less. So within that very small amount of time, the distance an object can go is: [itex]v_{t}\Delta t[/itex]. That distance can be represented by the area of a small rectangle with the height of [itex]v_{t}[/itex], and the width of [itex]\Delta t[/itex]. So in a lot of [itex]\Delta t[/itex] time, which sum up to be the amount of time the object goes, the distance the object will go is the area under the graph.
Hope it help,
Viet Dao,
 
If you see a coefficient which is the reciprocal of a variable's power, you have good reason to suspect integration.
 

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