Calculating viscous drag in water

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SUMMARY

This discussion focuses on calculating viscous drag (Rf) for a body moving through water, specifically using the equation Rf = 0.5 x (rho) x V^2 x S x Cf, where rho is the water density, V is velocity, S is wetted surface area, and Cf is the coefficient of friction. The relationship between Rf and the Reynolds number (Re) is highlighted, emphasizing its role in determining flow characteristics (laminar vs. turbulent). Additionally, the discussion notes that temperature affects viscosity, which is crucial for accurate calculations.

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  • Understanding of fluid dynamics principles
  • Familiarity with the Reynolds number and its significance
  • Knowledge of viscosity and its temperature dependence
  • Basic proficiency in applying drag equations
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Dan Moskal
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Hello:

Need some help here.

I am trying to Calculate the viscous drag for a body traveling through water at given velocity and wetted surface area. At this time I am not trying to calculate the pressure drag or wave drag.

Basically what I want to know is how many Newtons of force are absorbed by the viscous drag only.

I know the basic equation is

Rf = 0.5v^2s , where Rf is the viscous drag, v is velocity and s is the wetted surface area.

What I don't understand is how much force does Rf represent? Is it in Newtons?

Also, is the Rf related to the Coefficient of drag (Cf)? I know the Cf is pressure drag related to the shape of the object, for example about 0.295 for a bullet shaped object. Can you use the Rf in equations that call for the Cf?

Is the Rf related to the Re (Reynolds number)? How do you use the Reynolds number to help calculate the viscous drag losses on a surface area?

I am also confused because the equation Rf = 0.5v^2s does not take into account the temperature of the water. Viscosity varies a lot with temperature.

Any help appreciated. To make the math simpler, assume fresh water with a density of 1.0.

Dan
 
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hi dan maskal

Viscous drag (Rf) depends on the following:

wetted surface area - S (m^2)
speed of the hull - V (m/s)
viscosity (mu)
kinematic viscosity (nu)
density of water (rho)
coefficient of friction- Cf no units
length of waterline- L(m)
Rf = 0.5 x (rho) x V^2 x S x Cf
in units -> kg/m^3 x (m/s)^2 x m^2 = kg x m/s^2 = mass x acceleration = force
 
There are a number of drag coefficients, each of them relating to the specific drag that you're calculating at the time. Scramjet posted the correct equation for calculating skin friction.

The Reynolds number is important because it gives you an idea of the ratio of viscous forces to inertial forces, and thus how important skin friction is. It basically determines whether your boundary layer (the water flow very close to the object, where the flow is slowed down because of skin friction and viscosity) is laminar i.e. smooth, or turbulent. There's different approximations for skin friction coefficients in each case, and the flow may change from laminar to turbulent part of the way along the hull.

In short, you've picked up on a rather complex topic. ;) There's no exact answer. Reasonable estimates can be gleaned from the Blasius approximation (for laminar) and the 7th-root approximation (for turbulent), but they don't take into account surface roughness, which is a lot more important in water than it is in air. Unfortunately you'd have to work that out experimentally, but as I said earlier, you can get a good rough estimate based on boundary layer approximations.
 

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