What are the potential uses for virtual reality technology beyond video games?

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Discussion Overview

The discussion revolves around the potential applications of virtual reality (VR) technology beyond video gaming, exploring its use in various fields such as real estate, schematic visualization, and data representation. Participants share insights on current developments and personal projects related to VR technology.

Discussion Character

  • Exploratory
  • Technical explanation
  • Debate/contested

Main Points Raised

  • Some participants suggest that VR could enhance applications requiring visual representation, such as real estate tours and schematic design.
  • There is a discussion about the simplicity of transitioning from 2D to 3D with VR technology, with some expressing excitement about its potential.
  • Several participants clarify the technical aspects of a VR setup, noting that the implementation involves using a Wiimote, a PC with Bluetooth, and IR LEDs, rather than a Wii console itself.
  • One participant expresses interest in using VR to control a VPython scene and visualize real-time data, raising questions about the need for specific programming for different applications.
  • There is speculation about the future of VR in gaming consoles, with multiple participants expressing hope that VR features will be integrated into upcoming generations of consoles.
  • Some participants share their personal experiences and projects related to VR, indicating a hands-on approach to exploring its capabilities.

Areas of Agreement / Disagreement

Participants express a general interest in the potential of VR technology, but there is no consensus on its current mainstream applications or the necessity of modifications for existing consoles. Multiple viewpoints exist regarding the feasibility and future integration of VR in gaming and other fields.

Contextual Notes

Participants mention the need for specific software programming for VR applications, highlighting the limitations in current game offerings that utilize VR technology. There is also uncertainty regarding the effectiveness of DIY modifications without existing VR-compatible games.

Who May Find This Useful

Individuals interested in virtual reality technology, its applications in various fields, and those exploring DIY projects related to VR setups may find this discussion beneficial.

Huckleberry
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With some additional software and hardware modifications, this guy creates a virtual reality display using his Wii.
http://www.youtube.com/watch?v=Jd3-eiid-Uw&NR=1

Okay, so when are the new VR shooters cooming out? I'm tired of trying to peek around corners in vain.

The technology for this isn't exactly new, but I haven't seen any mainstream use of it. I think it would be ideal for a PC, where one user operates it. The applications for virtual reality could be useful for more than just video games. I would imagine this could be useful for any application where a visual representation is necessary, such as for viewing or creating any kind of schematics or touring real estate properties. The screen we are used to seeing flat images displayed on could be more like an empty window which we look through into another programmable reality.
 
Computer science news on Phys.org
Thats pretty cool. Its amazing how it suddenly changes from being 2D to 3D with some simple movements.
 
Actually, he didn't really use the Wii... just the Wiimote, a PC with Bluetooth, and some IR LEDs. I don't have a Wii... but I did just buy a Wiimote and am awaiting my order of IR LEDs.
 
Yes. I would like to watch a movie like that.
 
Why do I get the feeling we may see something like that in the next generation or two of consoles?
 
NeoDevin said:
Why do I get the feeling we may see something like that in the next generation or two of consoles?

We can only hope! Looks pretty easy to setup, wonder why Nintendo didn't do this in the first place.
 
Thats fantastic!
 
NeoDevin said:
Why do I get the feeling we may see something like that in the next generation or two of consoles?

I think it could easily be implemented on the current generation of consoles.
 
robphy said:
Actually, he didn't really use the Wii... just the Wiimote, a PC with Bluetooth, and some IR LEDs. I don't have a Wii... but I did just buy a Wiimote and am awaiting my order of IR LEDs.
Can I ask what application you are intending to use this for? I'm not very familiar with programming. Wouldn't the software for each application have to be specifically programmed for VR? As Kurdt said, it could be easily implemented on current consoles, but without any games that use it is there any reason to make the modifications yourself?

Cyrus said:
Thats fantastic!
That's exactly what I thought when I saw it. Considering the number of hits for that video I'm surprised I haven't heard about this before.

edit- I thought I put this in GD. Just out of curiousity, was it moved?
 
Last edited:
  • #10
Huckleberry said:
Can I ask what application you are intending to use this for? I'm not very familiar with programming. Wouldn't the software for each application have to be specifically programmed for VR? As Kurdt said, it could be easily implemented on current consoles, but without any games that use it is there any reason to make the modifications yourself?

I am going to try to control a VPython scene in various ways with a Wiimote
... using the embedded IR-camera (or maybe a pair of cameras with two Wiimotes)
... using the accelerometers
On a broader scale, I am trying to visualize in real-time data acquired with a computer.
 
  • #11
I stumbled upon Johnny Chung Lee's page some time last month. Pretty fun stuff, I must agree. I whipped up my own Python + win32 package. It will end up on my homepage sooner or later.
 

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