Understanding the role of e in continuous growth and decay: A visual approach

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Discussion Overview

The discussion revolves around understanding the mathematical constant e in the context of continuous growth and decay, particularly through visual and intuitive approaches. Participants explore its significance in various applications, including compounding interest and the intensity of light underwater, while seeking to clarify its conceptual meaning beyond traditional examples.

Discussion Character

  • Exploratory
  • Technical explanation
  • Conceptual clarification
  • Debate/contested

Main Points Raised

  • Some participants express difficulty in visualizing the role of e in continuous growth and decay, despite understanding its application in compounding interest.
  • One participant suggests that the expression for light intensity, L=exp(1/18ln(0.5)x), may not be correct and emphasizes the importance of boundary conditions in solving differential equations.
  • Another participant proposes a more intuitive form of the equation, L=L_0 e^{-x/\bar{x}}, where \bar{x} represents a depth parameter related to light intensity decay.
  • There is a discussion about the nature of exponential functions, with some participants noting that e^x is unique in that its derivative is itself, which is a key characteristic of exponential growth/decay.
  • Some participants question whether base e is the only suitable choice for exponential functions, suggesting that other bases, such as 2 for half-lives, may be more natural in certain contexts.
  • One participant highlights that all bases are equivalent in exponential functions, but e is convenient due to its mathematical properties.

Areas of Agreement / Disagreement

Participants do not reach a consensus on the visualization of e outside of compounding interest, and there are competing views on the appropriateness of using different bases for exponential functions. The discussion remains unresolved regarding the best way to conceptualize e in various applications.

Contextual Notes

Participants mention boundary conditions and initial conditions in the context of solving differential equations, indicating that these concepts are crucial for understanding the behavior of functions like L(x). However, there is still some uncertainty about the implications of these conditions on the derived expressions.

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I'm failing to understanding why e shows up in continuous growth and decay. I've read the BetterExplained article, watched the KhanAcademy videos and read about it in Morris Kline's calculus book (which gives a somewhat better explanation than most for intuition).

I think I get it in terms of compounding interest - say if you have $1 which gains 100% interest over some period t and it's compounded at every instant (so 100/n is the % gain at each instant), then the amount you'll have at the end of the period is e.

But I can't visualize this for other things, for example, this question:

The intensity L(x) of light x feet beneath the surface of the ocean satisfies the differential equation dL/dx=kL. The intensity of light cuts to half at 18ft. You cannot work without without artificial light if the intensity falls below 1/10th of the surface value. About how deep can you expect to work without artificial light?

The computation was easy enough, but I don't understand the meaning of the expression I got L=exp(1/18ln(0.5)x)
 
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autodidude said:
I'm failing to understanding why e shows up in continuous growth and decay.
Same reson \pi keeps showing up when you handle circles or anything involving circular symmetry.

But want a way of visualizing it - eg. pi is the distance you travel if you have a wheel diameter 1 and you roll it one complete revolution along the ground.

The intensity L(x) of light x feet beneath the surface of the ocean satisfies the differential equation dL/dx=kL. The intensity of light cuts to half at 18ft. You cannot work without without artificial light if the intensity falls below 1/10th of the surface value. About how deep can you expect to work without artificial light?

The computation was easy enough, but I don't understand the meaning of the expression I got L=exp(1/18ln(0.5)x)
That doesn't look right ... take care with your boundary conditions.

Your equation is easier to understand in the following form:L=L_0 e^{-x/\bar{x}}: \bar{x}=\frac{\ln(2)}{18} ... that \bar{x} is the depth by which the light would vanish if the fall-off were linear.

Here's the bit you need:
When x=\bar{x}, the light is 1/e times what it was at the surface.

(That is 0.36788 - about a third.)
 
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Simon Bridge said:
eg. pi is the distance you travel if you have a wheel radius 1 and you roll it one complete revolution along the ground.

Wouldn't that be 1/2 revolution for pi?
:)
 
gah: diameter = 1. So edited.
 
Simon Bridge said:
Same reson \pi keeps showing up when you handle circles or anything involving circular symmetry.

But want a way of visualizing it - eg. pi is the distance you travel if you have a wheel diameter 1 and you roll it one complete revolution along the ground.

Is there a way to visualise the same thing for e for something other than compounding interest? For that, at 100% interest, it doesn't look hard to derive e intuively (like in the KhanAcademy videos) but when it comes to other things, I find it a bit more abstract

Simon Bridge said:
That doesn't look right ... take care with your boundary conditions.

Your equation is easier to understand in the following form:L=L_0 e^{-x/\bar{x}}: \bar{x}=\frac{\ln(2)}{18} ... that \bar{x} is the depth by which the light would vanish if the fall-off were linear.

Here's the bit you need:
When x=\bar{x}, the light is 1/e times what it was at the surface.

(That is 0.36788 - about a third.)

Doesn't it? I'm quite certain the text gave the same answer. I'm also not sure what boundary conditions are.
 
The intensity L(x) of light x feet beneath the surface of the ocean satisfies the differential equation dL/dx=kL. The intensity of light cuts to half at 18ft. You cannot work without without artificial light if the intensity falls below 1/10th of the surface value. About how deep can you expect to work without artificial light?

The computation was easy enough, but I don't understand the meaning of the expression I got L=exp(1/18ln(0.5)x)

me said:
That doesn't look right ... take care with your boundary conditions.

Doesn't it? I'm quite certain the text gave the same answer.
If it does then it is wrong. The relation given, L=exp(1/18ln(0.5)x), has L(0)=1 ... you really want to take some care making the negative explicit in the exponent too otherwise a casual reader will think you mean that intensity increases exponentially with depth.
I'm also not sure what boundary conditions are.
Then you are missing a fundamental idea in calculus - you cannot solve differential equations without them.

if L(x) is the intensity of light distance x below the surface, then L0=L(0) is the intensity of light at the surface (x=0). That is a boundary condition.

You start with \frac{dL}{dx} = kL... then you can write\int\frac{dL}{L}=\int kdx \Rightarrow \ln|L| = kx + c... notice the arbitrary constant of integration? This constant is determined by applying the boundary condition ... namely that L(0)=L0 ... which means that c=\ln|L_0|.

-------------

You know how when you've rolled a unit diameter wheel all the way round once, then the wheel has traveled exactly pi units along the ground?

The equivalent for your under-water light example is this: make \bar{x} your unit for depth ...

The light at the surface is e times brighter than the light at unit depth.

If you start out under water, going up by one unit makes the light e times brighter.
 
I'm failing to understanding why e shows up in continuous growth and decay
An exponential function only has the same scale as its derivative when it is e^x, just as a sinusoid function only has the same scale as its derivative when it is sin(x).
So e^x is a kind of the core/invariant/canonical version of exponential growth/decay functions.
 
I wondered about saying that ... :) it boils down to symmetry - which is why I used the pi analogy instead. Of course we don't have to pick base e for all our exponentials do we? For things that involve half-lives, for instance, wouldn't base 2 be a more natural choice?
 
Simon Bridge said:
I wondered about saying that ... :) it boils down to symmetry - which is why I used the pi analogy instead. Of course we don't have to pick base e for all our exponentials do we? For things that involve half-lives, for instance, wouldn't base 2 be a more natural choice?

Might as well use \tau
 
  • #10
@Dens: do you mean base ##\tau## is as good as base 2, or do you mean that mean life" is a more natural way to describe time-decay stuff than half-life?
 
  • #11
First, as has already been said, all bases are equivalent: a^x= b^{log_b(a^x)}=b^{x(log_b(a)}- only the multiplier is changed. e is convenient because the derivative of e^x is just e^x itself while the derivative of a^x is ln(a)a^x.

It is easy to show that
\frac{da^x}{dx}= \lim_{h\to 0}\frac{a^{x+h}- a^x}{h}= a^x\left(\lim_{h\to 0}\frac{a^h- 1}{h}\right)
so that the "intuitive" meaning of e is that it is the number that makes that last limit equal to 1.

Alternatively, one can define ln(x)= \int_1^x dt/t and define e to be ln(1).
 
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  • #12
Simon Bridge said:
if L(x) is the intensity of light distance x below the surface, then L0=L(0) is the intensity of light at the surface (x=0). That is a boundary condition.


You start with \frac{dL}{dx} = kL... then you can write\int\frac{dL}{L}=\int kdx \Rightarrow \ln|L| = kx + c... notice the arbitrary constant of integration? This constant is determined by applying the boundary condition ... namely that L(0)=L0 ... which means that c=\ln|L_0|.


Oh...I think that's I know as initial condition...

-------------
Simon Bridge said:
You know how when you've rolled a unit diameter wheel all the way round once, then the wheel has traveled exactly pi units along the ground?

The equivalent for your under-water light example is this: make \bar{x} your unit for depth ...

The light at the surface is e times brighter than the light at unit depth.

If you start out under water, going up by one unit makes the light e times brighter.

But then why e? How would you visualise the 'growth' of the light (this may end up going in circles!)
 

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