2D Collision : Glancing Collision

In summary: So you have to keep the sign on the angle, and the term in red should actually be positive when you do the substitution.You have a little more work to do with your signs before you can continue solving for the two variables.
  • #1
n3w ton
19
0

Homework Statement


Two balls of equal mass m undergo a collision, the velocities of the balls make angles of 25.5° and -45.9° relative to the original direction of motion of the moving ball.
(a) Draw and label a diagram to show the balls before and after the collision. Label the angles (something like alpha and beta)
(b)Calculate the final speeds of the balls if the initial ball had a speed of 3.63 m/s.

[Answer:2.75 m/s and 1.65 m/s]


Homework Equations


Momentum Is Conserved in both X & Y Direction

X-Direction
m1vi1x + m2vi2x = m1vf1x + m2vf2x

Y-Direction
m1vi1y + m2vi2y = m1vf1y + m2vf2y

The Attempt at a Solution



(B)
X-DIRECTION
Mass 1= Mass 2= M

m1vi1x + m2vi2x = m1vf1x + m2vf2x
[STRIKE](m)[/STRIKE]vi1x + [STRIKE](m)[/STRIKE]vi2x = [STRIKE](m)[/STRIKE]vf1x + [STRIKE](m)[/STRIKE]vf2x
vi1x + vi2x = vf1x + vf2x
(3.63 m/s [forward]) + 0 m/s = vf1cos∅ + vf2cos∅
(3.63 m/s [forward]) = vf1cos∅ + vf2cos∅
3.63 m/s = vf1cos25.5° - vf2cos45.9° EQUATION 2

Y-DIRECTION
Mass 1= Mass 2= M

m1vi1y + m2vi2y = m1vf1y + m2vf2y
[STRIKE](m)[/STRIKE]vi1y + [STRIKE](m)[/STRIKE]vi2y = [STRIKE](m)[/STRIKE]vf1y + [STRIKE](m)[/STRIKE]vf2y
vi1y + vi2y = vf1y + vf2y
0 m/s + 0 m/s = vf1cos∅ + vf2cos∅
0 = vf1sin∅ + vf2sin∅
0 = vf1sin25.5° - vf2sin45.9°
vf2sin45.9° = vf1sin25.5°
vf2sin45.9° / sin25.5° = vf1 EQUATION 1

SUBSTITUTION 1 INTO 2

3.63 = [vf2sin45.9° / sin25.5°] cos25.5° - vf2cos45.9°



===================

Now I would have to Re-Arrange one of them and for either vf1 or vf2 and substitute, but when I do it I get a wrong answer (I think I may be entering the angles wrong)

Can Someone please do this question and check if they get the answers they should of Answer:2.75 m/s and 1.65 m/s
 
Last edited:
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  • #2
n3w ton said:
0 = vf1sin25.5° + vf2sin45.9°
0 = vf1sin25.5° - vf2sin45.9° <---Would this be negative?

The angle in the problem statement is given as -45.9°, so you can use the positive angle if you 'promote' the sign out of the sin() function and apply it to the term as you've done in the second line above. (The previous line is technically incorrect because you've forgotten the negative sign on the angle)

You'll have to show more of the algebra you're doing from this point if we are to see what's going wrong with your attempt to solve for the two unknowns.
 
  • #3
Here:

SUBSTITUTION 1 INTO 2

3.63 = [vf2sin45.9° / sin25.5°] cos25.5° - vf2cos45.9°
3.63 = 1.5055[vf2 - 0.6959vf2
3.63/(1.5055-0.6959) = vf2
4.48 m/s = Vf2
 
  • #4
n3w ton said:
Here:

SUBSTITUTION 1 INTO 2

3.63 = [vf2sin45.9° / sin25.5°] cos25.5° - vf2cos45.9°
3.63 = 1.5055[vf2 - 0.6959vf2
3.63/(1.5055-0.6959) = vf2
4.48 m/s = Vf2

Why is the term in red negative? You can extract the sign of the angle from the sin() function for the given angle of -45.9°, but you can't do that for the cos() function; the cosine of -45.9° is a positive value, and is in fact the same as the cosine of 45.9°.
 
  • #5


I would approach this problem by first drawing a diagram to visualize the situation. I would label the angles alpha (α) and beta (β) as shown in the problem statement. From the diagram, it is clear that the initial velocity of the first ball can be broken down into its x and y components as 3.63 m/s cos α and 3.63 m/s sin α, respectively. Similarly, the initial velocity of the second ball can be broken down into its x and y components as 0 m/s cos β (since it is initially at rest) and 0 m/s sin β, respectively.

Using the equations for conservation of momentum in both the x and y directions, I would set up the following equations:

X-DIRECTION:
m(3.63 m/s cos α) + m(0 m/s cos β) = m(vf1 cos α) + m(vf2 cos β)

Y-DIRECTION:
m(3.63 m/s sin α) + m(0 m/s sin β) = m(vf1 sin α) + m(vf2 sin β)

Since we know the masses are equal (m1 = m2 = m), we can simplify the equations to:

X-DIRECTION:
3.63 m/s cos α = vf1 cos α + vf2 cos β

Y-DIRECTION:
3.63 m/s sin α = vf1 sin α + vf2 sin β

Next, we can use the trigonometric identities sin2α + cos2α = 1 and sin2β + cos2β = 1 to rewrite the equations as:

X-DIRECTION:
3.63 m/s = vf1 + vf2 cos(β-α)

Y-DIRECTION:
0 = vf1 sin(β-α) + vf2 sin(β+α)

We can now use substitution to solve for the final velocities. From equation 1, we can solve for vf1 in terms of vf2:

vf1 = 3.63 m/s - vf2 cos(β-α)

Substituting this into equation 2, we get:

0 = [3.63 m/s - vf2 cos(β-α)] sin(β-α) + vf2 sin(β+α)

Expanding and simplifying, we get:

0 = 3.63 m/s sin(β-α) - vf2 sin2(
 

1. What is a glancing collision?

A glancing collision, also known as a oblique collision, is a type of 2D collision where two objects collide at an angle rather than head-on. This results in the objects deflecting and moving in different directions.

2. How is momentum conserved in a glancing collision?

In a glancing collision, the total momentum of the system before and after the collision remains the same. This means that the sum of the momentums of the two objects before the collision is equal to the sum of the momentums of the two objects after the collision.

3. What factors affect the outcome of a glancing collision?

The angle of collision, the masses of the objects, and the speed at which the objects are moving are all factors that can affect the outcome of a glancing collision. These factors can determine the direction and speed at which the objects will move after the collision.

4. How is kinetic energy affected in a glancing collision?

In a glancing collision, kinetic energy is not conserved. Some of the kinetic energy is transferred to other forms of energy, such as heat, sound, or deformation of the objects involved. The amount of kinetic energy lost depends on the angle of collision and the elasticity of the objects.

5. What is the difference between a glancing collision and a head-on collision?

In a head-on collision, two objects collide directly with each other, whereas in a glancing collision, the objects collide at an angle. In a head-on collision, the objects' velocities are parallel to the line of impact, while in a glancing collision, the velocities are not parallel. This results in different outcomes and energy transfer between the two types of collisions.

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