It's not a "visualization", but one can regard GR as drawing space-time diagrams on something that is curved, for example a sphere (the 2d surface of a globe), rather than a plane (such as the usual flat sheet of paper). AT's visulalizations are of this general type, for instance.
I'm afraid I haven't looked at the video overmuch, but their approach seems similar from the little bit I did look at it. I haven't read the thread that was mentioned though.
There are the following issues and limitations. 2d space-time diagrams can handle only one spatial dimension and one time dimension. So, one is unfortunately limited to a very simple world, where there is only one spatial dimension (and time). While it is possible to draw a 3 dimensional space-time diagrams, it's more difficult to find a curved 3d surface on which to draw them. One could, for example, imagine the curved 3d surface of a 4d hypersphere, but I'm not sure this is helpful - I would rather do the math than try to visualize that personally.
What is meant by a curved surface isn't really precise without some math, but a sphere is a good example, being one of the simplest and hopefully being familiar. A basic introduction to curvature in a mathematically useful way is pretty complex, unfortunately. In particular , it's hard to explain why a cylinder is not curved in the sense that I'm talking about, while a sphere is.
To get any mileage out of this approach, one needs to know how to draw and interpret space-time diagrams. Additionally, some knowledge about spherical trignometry is helpful. In spherical trignometry, one draws the spherical triangles with great circles. Great circles on a sphere are more or less the equivalent of a 'straight line' in Euclidean geometry, the great circle being mostly the path of shortest length connecting two points that lies entirely on the sphere (the 2d surface of the 3d globe). Antipodal points complicate this slightly.