Adding Vectors: Using Angles and Formulas | Vector Addition Explained

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To add two vectors, a and b, the formula used is √(a² + b² + 2ab cosθ, where θ is the smallest angle between the vectors. The discussion explores whether the larger angle can be used for this calculation. It is clarified that cos(360° - θ) equals cosθ, meaning the larger angle does not change the cosine value. Visualizing the vectors head-to-tail can enhance understanding of the formula. Ultimately, the larger angle does not provide a different result for vector addition.
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To add two vectors, a\rightarrow and b\rightarrow we use the formula \sqrt{}a2+b2+2abcosθ

where θ is the smallest angle between vectors a and b. Is there any way I can use the bigger angle to calculate the sum ? It's not a homework, just a question from my intution.

I have attached a pic also... Thanks in advance for help
 

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hi physics kiddy! :smile:
physics kiddy said:
Is there any way I can use the bigger angle to calculate the sum ?

you mean 360° - θ ?

but cos(360° - θ) equals cosθ :confused:

btw, the formula is easier to understand if you draw a and b head-to-tail (instead of tail-to-tail) :wink:
 
physics kiddy said:
To add two vectors, a\rightarrow and b\rightarrow we use the formula \sqrt{}a2+b2+2abcosθ

where θ is the smallest angle between vectors a and b. Is there any way I can use the bigger angle to calculate the sum ? It's not a homework, just a question from my intution.

I have attached a pic also... Thanks in advance for help

To use the bigger angle, all you need to do is to express cos(360-x) in terms of cos(x), which in fact is cos(360-x) = cos(x) :wink:
 
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