Affect of Body Roll on Vehicle Cornering

AI Thread Summary
The discussion revolves around calculating the maximum velocity a car can maintain while cornering without sliding or rolling over, given specific parameters like bend radius, friction coefficient, and car dimensions. The user successfully determined the maximum cornering velocity for sliding using the formula v=sqrt(R*u*g), resulting in approximately 17.99 m/s. However, they express uncertainty regarding the calculations for body roll, particularly in the absence of mass data and how to apply torque and moments. The user seeks guidance on approaching the body roll aspect of the problem. Overall, the thread highlights the complexities of vehicle dynamics in cornering scenarios.
Engineer91
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Homework Statement


Not sure if this is the right place, it's a past paper problem - not really homework. Anyway, the question asks for the maximum velocity a car can take round a bend without sliding or rolling over.

Radius of Bend = 60m (R)
Friction Co-ef = 0.55 (u)
Width of car, (tyre to tyre)=1.8m
C.G. position = 0.75m

Homework Equations


For the sliding part, it's just simple Newtons laws centrifugal (centripetal-always get mixed up) force is (m*v^2)/R.

For traction force, =u*m*g.

I have no idea where you would begin with the body roll - I assume that suspension is not taken into account since no data for that is given, and therefore assume that the force required for tipping a rigid body box 1.8*0.75 is needed.

The Attempt at a Solution



For the sliding, I took the maximum velocity of cornering as when the traction force is equal to the centripetal.

From which,

Velocity v=sqrt(R*u*g), = 17.99m/s, 64.77km/h

For the roll, I'm not sure where to begin, there is no mass given in the question, I take it has something to do with using torques and moments... ?
 
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Never mind, being an idiot. Torque cw = torque ccw, mass cancels out...

Mods can delete this thread.
 
Before this topic is deleted how did you go about it cos I'm also stuck on that question?
 

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