Baluncore
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The experiment has already been done with a full size model, see pictures in post #22. We need to replicate that experiment at lower cost. I think a numerical model of the hull could be adjusted more easily than carving a scale model replica. The process may sound complicated but it can actually be broken down into neat modules. It would also be interesting to pivot a virtual narrow-boat on a virtual lock cill.CWatters said:Sounds horribly complicated to me. Perhaps building a physical scale model would be quicker?
I tried that simplistic approach with a calculator. Those assumptions hide the unexpected early sinking. Since the hull pivots on the snag fulcrum, it is the moment of mass versus the moment of buoyancy that must be solved. That situation is aggravated because there is little buoyancy at the stern with the narrow engine room, propeller and rudder.jim hardy said:Just assuming the hull to be a rectangular prism with CG and CB dead center would be a starting point to figure out an algorithm.
Yes, about 18". There are several plans for narrow-boats on the web. They conform closely with each other because they are constrained in design by the locks and bridges.jim hardy said:Do we know the initial freeboard at stern ?
The particular numerical angles of pitch and heel are not interesting. But those two angles are critical state variables in the model.anorlunda said:I fail to see how the angle is interesting.
You understand the problem. But once the water has fallen about 18”, the pivot carries 1/3 of the mass of the boat, a load that then does not change. That is not a simple cosine function. The mass centroid does not migrate, the buoyancy moment is dynamic.anorlunda said:The part I didn't solve is the division of total vessel weight between the submerged triangle and the pivot point. Obviously, when the angle was 0 degrees, the boat is not snagged and the pivot carries zero. Also, at angle 90 degrees, the pivot carries zero of the weight. Maybe someone else could do that. When we have both, we can solve for the critical angle where the boat gets swamped from the stern.
I agree. I am not going to do it the difficult way, I want a neat solution applicable to other hulls. Existing software could solve the problem but it is more fun to gain an understanding of the situation while reinventing the wheel.anorlunda said:Nevertheless, the calculation sounds like fun,
The prismatic hull of a narrow-boat is a trivial problem. It is the lump of engine mass and the subtle lack of buoyancy at the stern that makes it more complex. The trapezoid rule for calculating the area of a polygon defined by points is brilliant in 2D, but in 3D it is certainly not. Consider a surface defined by shrinking a film onto a constellation of many points.
https://en.wikipedia.org/wiki/Convex_hull#Convex_hull_of_a_finite_point_set
The volume of that “convex hull” can be computed. The buoyancy modification to include a changing water level is more complex as it involves interpolation along the lines between the active 3D vertex points.
I had forgotten how foul and murky the waters of the British canals really were. This seems like a good time to take a cruise on the mathematical sea of convex hulls. I will think about hull computation as I drift across the crystal clear waters of the wilderness in my back garden. I am in no particular hurry to end the multidimensional exploration.