 #1
ThiagoMNobrega
 16
 2
 TL;DR Summary

The interesting part is that the photon simulation resembles a ripple/wave form at at the end. My experiment was an attempt to simulate what happens to a particle photon that is going at the speed of light using Blender.
tl;dr: A sphere was giving a soft body, the rigidness and dampness of it of it was set to zero. contains the link for video (0:42) results in the post.
(0:00 / 0:42) photon going lightspeed blender simulation
I have no idea how a mathematician would translate this example into an equation. Every time I've worked with soft bodies I seem to run short of mathematicians buddies. Regardless of the mathematics of continuous object deformation, this was a very simple and low polygon simulation. I suspect that, with more polygons on the sphere, the more the wavelikeform (that takes place at the end) would be clear.
What's going on this video?
1  I created a sphere in this software called Blender
2  I created a plane, added rigid bodies and colliders to both the plane and the sphere
3  I added a softbody to the sphere and tempered with the rigidness and the dampness, setting both to zero
4  Result: it deforms the same way I'd expect a "classical/particle photon", with a softbody, would shape to be, that is, at light speed
Observation: the impact is not what I expect the particle to behave. What I expect is that once the "particle/photon" reaches light speed that it would look like the ripple/wave form.
Yes, I know this is most likely absurdly wrong and this post should be taken lightly if there is an abundance of ignorance regarding the topics at hand. I just wanted to explore a bit how I'd make a classical particle model with soft bodies and the results were interesting enough that I wanted to share.
I'm interested in seen if anyone had any interesting ideas regarding this video or any ideas into testing this in the future! What do you guys think? Also, please don't be shy on telling me I'm wrong on something, I love to learn.
 Thiago M Nóbrega
I have no idea how a mathematician would translate this example into an equation. Every time I've worked with soft bodies I seem to run short of mathematicians buddies. Regardless of the mathematics of continuous object deformation, this was a very simple and low polygon simulation. I suspect that, with more polygons on the sphere, the more the wavelikeform (that takes place at the end) would be clear.
What's going on this video?
1  I created a sphere in this software called Blender
2  I created a plane, added rigid bodies and colliders to both the plane and the sphere
3  I added a softbody to the sphere and tempered with the rigidness and the dampness, setting both to zero
4  Result: it deforms the same way I'd expect a "classical/particle photon", with a softbody, would shape to be, that is, at light speed
Observation: the impact is not what I expect the particle to behave. What I expect is that once the "particle/photon" reaches light speed that it would look like the ripple/wave form.
Yes, I know this is most likely absurdly wrong and this post should be taken lightly if there is an abundance of ignorance regarding the topics at hand. I just wanted to explore a bit how I'd make a classical particle model with soft bodies and the results were interesting enough that I wanted to share.
I'm interested in seen if anyone had any interesting ideas regarding this video or any ideas into testing this in the future! What do you guys think? Also, please don't be shy on telling me I'm wrong on something, I love to learn.
 Thiago M Nóbrega
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