Calculates a moment of inertia for Circle

Click For Summary
SUMMARY

The discussion focuses on calculating the moment of inertia for a 2D circle, particularly in the context of Verlet Integration. Participants referenced existing formulas for 2D polygons and questioned their applicability to circles. The consensus indicates that while specific formulas exist for various shapes, the moment of inertia for a circle can be derived using standard physics principles. The Wikipedia link provided serves as a resource for further exploration of moments of inertia for different geometries.

PREREQUISITES
  • Understanding of moment of inertia concepts
  • Familiarity with 2D shapes and their properties
  • Basic knowledge of Verlet Integration
  • Access to physics resources, such as Wikipedia
NEXT STEPS
  • Research the moment of inertia formulas for various 2D shapes
  • Study the principles of Verlet Integration in physics simulations
  • Explore the derivation of moment of inertia for a circle
  • Review the Wikipedia page on moments of inertia for comprehensive examples
USEFUL FOR

Physics students, game developers, and anyone involved in simulations requiring accurate calculations of moment of inertia for circular objects.

Lolmen
Messages
1
Reaction score
0
I notice, that there was some discussion and few formulas for calculate momentum of inertia for 2D polygons to use it in Verlet Integration further.
So I'm wondering, is something like that possible for 2D circle?
 
Mathematics news on Phys.org

Similar threads

  • · Replies 3 ·
Replies
3
Views
2K
  • · Replies 5 ·
Replies
5
Views
4K
  • · Replies 4 ·
Replies
4
Views
2K
  • · Replies 5 ·
Replies
5
Views
1K
  • · Replies 40 ·
2
Replies
40
Views
6K
  • · Replies 2 ·
Replies
2
Views
2K
  • · Replies 11 ·
Replies
11
Views
3K
Replies
25
Views
2K
  • · Replies 13 ·
Replies
13
Views
3K
  • · Replies 28 ·
Replies
28
Views
2K