Calculating An Acceleration To Arrive With Zero Velocity

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SUMMARY

The discussion centers on calculating the appropriate deceleration for an object in a frictionless environment to arrive at a specified goal with zero velocity. The user seeks guidance on utilizing kinematic equations of motion for constant acceleration, which relate position, velocity, and acceleration. The key requirement is to derive deceleration based solely on the current velocity without specifying a time frame for the deceleration. The forum member provided a link to a Wikipedia page on kinematics for further reference.

PREREQUISITES
  • Understanding of kinematic equations of motion
  • Basic knowledge of physics concepts related to acceleration and velocity
  • Familiarity with programming concepts for application development
  • Ability to interpret mathematical formulas
NEXT STEPS
  • Study the kinematic equations of motion for constant acceleration
  • Research how to implement physics calculations in programming languages
  • Explore methods for dynamically adjusting deceleration based on velocity
  • Learn about numerical methods for solving motion problems in simulations
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Developers working on physics-based applications, students studying mechanics, and anyone interested in implementing motion calculations in programming projects.

eddieparker
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Hello!

I'm new to the forums, so apologies if I've put this in the wrong forum. I was debating on placing this in the 'Homework' section, but this is really just a problem I'm having with an application I'm writing, so I wasn't sure if it applied. Anyhow, please file accordingly, and I'll know better for next time.

Anyhow, it's been years since I've used my physics, and I'm quite rusty. I'm working on an application which is trying to return an acceleration for an object that is moving in a frictionless world. At any point in time, I have access to its:

- Velocity
- Position
- Goal

What I'd like to do is have the function return the appropriate deceleration such that it arrives at it's goal with zero velocity.

I'd appreciate anything from pointers to formula's, to discussions regarding possible solutions, etc.

The key thing is that I don't have access to anything save the time since the last calculation, and I'd prefer not to specify the amount of time for the deceleration to occur (that is, I'd prefer the deceleration to scale depending on the velocity).

Your help, advice, and pointers are appreciated.

Cheers!

-e-
 
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eddieparker said:
Hello!

I'm new to the forums, so apologies if I've put this in the wrong forum. I was debating on placing this in the 'Homework' section, but this is really just a problem I'm having with an application I'm writing, so I wasn't sure if it applied. Anyhow, please file accordingly, and I'll know better for next time.

Anyhow, it's been years since I've used my physics, and I'm quite rusty. I'm working on an application which is trying to return an acceleration for an object that is moving in a frictionless world. At any point in time, I have access to its:

- Velocity
- Position
- Goal

What I'd like to do is have the function return the appropriate deceleration such that it arrives at it's goal with zero velocity.

I'd appreciate anything from pointers to formula's, to discussions regarding possible solutions, etc.

The key thing is that I don't have access to anything save the time since the last calculation, and I'd prefer not to specify the amount of time for the deceleration to occur (that is, I'd prefer the deceleration to scale depending on the velocity).

Your help, advice, and pointers are appreciated.

Cheers!

-e-

Welcome to the PF. I went ahead and moved the thread -- this is the best place for it.

You will use the kinematic equations of motion, for a constant acceleration (that is the simplest form, and should work for what you want to do).

http://en.wikipedia.org/wiki/Kinematics (scroll down to the Kinematics of Constant Acceleration)

They are equations that relate position, velocity and acceleration. See if that helps, and ask specific questions if you are confused about something. Have fun on the project!
 

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